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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #13 The Portcullis
Note this is Encounter #37 for this group of PCs

Round #4

Winstanley- Sly Flourish OB3; Hit 14 damage (26 HP bloodied). Guard the exit.

Dirty- Reaping Strike OB3; Hit 13 damage (13 HP bloodied). Marked.

Kaspard- Sacred Flame OB3; Hit 9 Radiant damage (4 HP bloodied) & 5 Temp HP Dirty.

Grey- Magic Missile OB3; Hit 11 Force damage- DEAD.

Time to play 6 minutes.
Total time to play 47 minutes.

End of Encounter-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP55/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP39/46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP37/49)

Bad Guys 875 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x5) (HP66) 5 DEAD.

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 2
PCs Ko'd 0 Total 0

Comment: That went like a dream, the Orcs were doing a fair bit of shouting and screaming but no one comes to see what all the fuss is about- the PCs stand around for a few minutes just in case, weapons and spells at the ready- poised.

The area and the Orcs are searched, a few coppers here and there but nothing of any value.

Winstanley opens the door a crack, and then slips in to the fortress proper- the PCs, watch him go.

An armoury is discovered, and investigated- save suits of Duergar armour there's nothing much here, Winstanley heads on. Next up a bunk room, likewise quickly investigated- nothing to report.

A wide passage leads south to a set of double doors, Winstanley presses himself against them to listen, then quickly moves away- the sound of metal on metal, and flame, and more Orc and Duergar voices- a lot of loud noises. And a waft of heat coming through the cracks in the door- a forge the Halfling surmises.

A door to the west is checked out, it leads in to a well chamber- the fortresses water supply, there's another door in the chamber, south again, and from the noises beyond it it must lead into the same chamber. The PCs shuffle back a moment, then forward again and into their places- Dirty and Winstanley at the door in the well chamber, the others at the double door in the passage way- ready...

By the way the players loved the above action, the feeling that they are creeping into the Duergar stronghold, the combination of combat and some sort of special forces operation has got them all suitably on-edge and interested in the game- good work.

Stats: Quick and incredibly bloody- a real massacre, the PCs connection rate was, wait for it... 87.5%, they hit with 28 of their 32 attacks- that's... stunning. The bad guys 42.86% which sounds bad, alas it's not just bad it's terrible, the bad guys hit just 3 times with their 7 attacks.

As I said a massacre.

The PCs averaged 75.8 HP damage/Turn, the Orcs 5 HP- ahem, no contest.

Individual Connection Rates

75% Grey (6 from 8)
80% Phrenic (4 from 5)
87.5% Kaspard (7 from 8)
100% Winstanley (5 from 5)
100% Dirty (6 from 6)

Dirty even managed to do a chunk of damage- 101 HP.

The Orcs didn't stand a chance.
 

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Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

And so the PCs burst through their respective doors and into... a forge, Duergar and Orcs hard at work, and all of them caught completely by surprise.



Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP66)
Duergar Scout Level 4 Lurker [DS] (x2) (HP48)
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64)

Initiative 31 Grey 29 Winstanley 23 Urwol 21 Dirty & Orc Berserkers 20 Kaspard 18 Phrenic 10 Duergar Scouts

Surprise Round.

Grey- Scorching Burst DS1; Miss & OB1; Miss.

Excellent start.

Winstanley- First Strike Sly Flourish Combat Advantage Urwol; Hit 22 damage (42 HP).

Dirty- Charge Urwol; Miss. Marked.

Kaspard- Daunting Light DS1; Hit 17 Radiant damage (31 HP) & Combat Advantage to Phrenic.

Phrenic- Scorching Burst Combat Advantage DS1; Miss & OB2; Crit 10 Fire damage (56 HP).

Time to play 10 minutes including setting up of map and minis.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP56/66 66/66)
Duergar Scout Level 4 Lurker [DS] (x2) (HP31/48 48/48)
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP42/64)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: Not the best of starts by the PCs but a nice hit on my best hope in this encounter- Urwol, the Master Smith.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

Round #1

Grey- Move in to chamber. Burning Hands DS1; Hit 15 Fire damage -10 (Resist) =5 damage (26 HP) & OB1; Hit 15 Fire damage (41 HP).

Winstanley- First Strike Sly Flourish Combat Advantage Urwol; Hit 24 damage (18 HP bloodied). Action Point with Phrenic's Tactical Presence. Sly Flourish Combat Advantage Urwol; Hit 18 damage- DEAD (exactly).

Have you noticed how the PCs do exactly the right amount of damage needed to kill my guys- it's just...

Bugger me- there goes my Controller with all the cool stuff.

Urwol- DEAD.

Dirty- Charge OB2; Miss. Marked.

OB1- Longspear Grey; Miss.

OB2- Longspear Dirty; Miss.

Kaspard- Move in. Divine Glow DS1; Hit 6 Radiant damage (20 HP bloodied) & OB2; Hit 6 Radiant damage (35 HP).

Phrenic- Move. Leaf on the Wind DS1; Hit 15 damage (5 HP bloodied) & Switch places.

DS1- Invisibility. Move. Open doors leading to next section of Fortress. Continue Move.

Let's go and wake up the rest of the fortress...

DS2- Move out of bedchamber- What's going on? Beard Quills Phrenic; Hit 6 damage (43 HP) & Ongoing 2 Poison damage and -2 To Hit. Crossbow Phrenic; Miss.

Time to play 11 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP35/66 66/66)
Duergar Scout Level 4 Lurker [DS] (x2) (HP5/48 48/48)
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 1 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: Bloody hell- I've got one chance here already, got to get to the next encounter and get them in to the fight.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

Round #2

Grey- Daily Expeditious Retreat after DS1 gets just short of the doors to next area of the Fortress, 2 squares ahead of DS1. Ready Action.

Excellent tactical play from Iain.

Winstanley- Move. Sly Flourish OB1; Hit 13 damage (53 HP).

Urwol- DEAD.

Dirty- Shift. Crushing Blow OB1; Hit 22 damage (31 HP bloodied). Marked.

OB1- Warrior's Surge- Heal 16 HP (47 HP) & Longspear Dirty; Hit 13 damage (42 HP).

OB2- Longspear Kaspard; Miss.

Kaspard- Shift back. Hand of Radiance OB2; Miss & DS2; Miss.

Phrenic- Ongoing 2 Poison damage -5 (Resist) =0 damage & -2 To Hit. Move. Steel Monsoon DS2; Miss. Save vs Ongoing Poison damage & -2 To Hit- Success.

The PCs are not connecting at the moment- shame.

DS1- Invisible. Move past Grey. Opens door into next area of Fortress. Continues Move- can't get hidden and no one about, and Grey just saw the door open. Crossbow Combat Advantage Grey; Miss. DS1 Appears. Grey Readied Action Magic Missile DS1; Hit 11 Force damage- DEAD.

DS2- Realises what's going on here- Phrenic is blocking door through which DS1 exited. Invisibility. Double Move out of chamber and back to Orc Portcullis- gets there, just dead Orcs.

Help, I'm (DS2) running in the wrong direction.

Time to play 9 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP42/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP35/66 47/66)
Duergar Scout Level 4 Lurker [DS] (x2) (HP48/48) 1 DEAD
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 0 Total 1
Daily Powers 1 Total 1
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: Er... I'm out of ideas.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

Round #3

Grey- Move back towards chamber. Ray of Frost OB2; Miss.

Winstanley- Shift. Sly Flourish Combat Advantage OB1; Hit 20 damage (27 HP bloodied).

Urwol- DEAD.

Dirty- Spinning Strike Combat Advantage OB1; Hit 15 damage (12 HP bloodied) & knocked Prone. 2nd Wind +1 HP (58 HP).

OB1- Stand. Move away- Flee. Dirty AoO Combat Advantage Maul OB2; Hit 13 damage- DEAD.

OB2- Move away- Flee. Kaspard AoO Mace OB2; Hit 6 damage (29 HP bloodied). Continue Move. Move again back into Orc portcullis chamber- he's off.

Kaspard- Move after OB2. Sacred Flame OB2; Miss. Shh- she's stood next to DS2 (Invisible).

Phrenic- Where did DS2 go? Perception Check- nothing. Move back to Portcullis chamber- after OB2. Charge OB2 but runs into DS2- what happens next? Insight Check- Fail, stop Move. What happened? Phrenic unable to act.

DS1- DEAD.

DS2- Invisible. Moves away. Stealth vs Phrenic's Perception- Success, just. Appears as exiting Fortress- spotted by Phrenic.

Time to play 12 minutes including a little confusion- what are the rules for running into Invisible opponents?

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP58/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP29/66) 1 DEAD
Duergar Scout Level 4 Lurker [DS] (x2) (HP48/48) 1 DEAD
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 0 Total 1
Daily Powers 0 Total 1
Healing Surges 0 Total 0
2nd Winds 1 Total 1
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: Run!
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

Round #4

Grey- Run back to Portcullis chamber. Magic Missile OB2; Miss.

Winstanley- Run back to Portcullis chamber. Charge OB2; Hit 6 damage (23 HP bloodied).

Urwol- DEAD.

Dirty- Double Run back to Portcullis chamber.

OB1- DEAD.

OB2- Move- Run. Winstanley AoO Combat Advantage Dagger OB2; Hit 16 damage (7 HP bloodied). Continue Move. Move- Run in to Labyrinth.

Kaspard- Move- Run after DS2. Charge DS2; Miss.

Phrenic- Move. Charge DS2; Hit 11 damage (37 HP).

DS1- DEAD.

DS2- Recharge Invisibility- Fail. Move- Run. Kaspard AoO Combat Advantage Mace DS2; Miss. Phrenic AoO Combat Advantage Longsword DS2; Hit 6 damage (31 HP). Continue Move. Move- Run in to Labyrinth.

Time to play 9 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP58/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP7/66) 1 DEAD
Duergar Scout Level 4 Lurker [DS] (x2) (HP31/48) 1 DEAD
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 0 Total 1
Daily Powers 0 Total 1
Healing Surges 0 Total 0
2nd Winds 0 Total 1
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: See previous comment- Run!
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

Round #5

Grey- Move- Run. Magic Missile OB2; Miss.

Winstanley- Move- Run. Sly Flourish Combat Advantage OB2; Miss.

Urwol- DEAD.

Dirty- Move- Run. Throwing Hammer OB2; Miss.

A lot of negatives on the To Hit rolls for the PCs what with them running everywhere.

OB1- DEAD.

OB2- Move- Run. Winstanley AoO Combat Advantage OB2; Hit 12 damage- DEAD.

Kaspard- Move- Run. Sacred Flame Combat Advantage DS2; Hit 8 Radiant damage (23 HP bloodied).

Phrenic- Move. Charge DS2; Miss.

DS1- DEAD.

DS2- Recharge Invisibility- Fail. Move- Run. Phrenic AoO Combat Advantage Longsword DS2; Hit 9 damage (14 HP bloodied). Continue Move. Move- Run.

Only Phrenic is close enough to follow on after DS2, particularly as the group are now chasing through the Labyrinth and it's tight and twisty with multiple exits at every turn.

Time to play 10 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP58/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP66) 2 DEAD
Duergar Scout Level 4 Lurker [DS] (x2) (HP14/48) 1 DEAD
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 0 Total 1
Daily Powers 0 Total 1
Healing Surges 0 Total 0
2nd Winds 0 Total 1
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: Oh go on- please, let one of them get away. Pretty please?
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #14 Duergar Workshop
Note this is Encounter #38 for this group of PCs

And I rule that if Phrenic doesn't get the Duergar Scout this turn he's escaped.

Round #6.

Phrenic- Move- Run. Charge Combat Advantage DS2; Miss.

DS2- Recharge Invisibility- Fail (bloody hell). Move- Run. Phrenic AoO Combat Advantage Longsword DS2; Crit 15 damage- DEAD.

Bugger!

Time to play 3 minutes.
Total time to play 1 hour and 4 minutes- of fun.

End of Encounter-

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP58/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP43/49)

Bad Guys 900 XP Level 4 Encounter.
Orc Berserker Level 4 Brute [OB] (x2) (HP66) 2 DEAD
Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 2 DEAD
Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD

Action Points 0 Total 1
Daily Powers 0 Total 1
Healing Surges 0 Total 0
2nd Winds 0 Total 1
Crits 1 Total 2
PCs Ko'd 0 Total 0

Comment: Oh that's right- a Crit.

The PCs quickly recover, drag the bodies of the fallen Orcs and Duergar back into the fortress, close up the portcullis behind them and clear up the place a little.

Winstanley leads a silent search of the building, a good stash of coin is found- mostly in a treasure chest in what the PCs (correctly) presume to be the Smith's chamber, also discovered is a fairly ordinary looking sceptre, exactly as described by Gendar.

The passage the first Duergar Scout fled down turns out to lead to another set of double doors, another door (briefly locked) leads on to a stone walk way which spans the abyss and leads to yet another section of the fortress. The PCs vote to take care of business on this side of the abyss before heading over.

They take a Short Rest and count their gold.

Yet again I didn't stand a chance, excellent play from Paul (Winstanley), an Action Point later and Urwol was dead. The same goes for Iain (Grey) using his Expeditious Retreat to get ahead of the fleeing Duergar- I obviously wanted to give the PCs a chance, otherwise I would have moved Duergar from the next encounter into a position where they could see or hear the fleeing Scout.

Good play however should have its reward, besides the PCs are clearly loving this- even though the fights seem one-sided, they're barely breaking a sweat Healing Surge-wise, the action is great and makes for a tense affair.

Stats: Again a massacre, even though the PCs managed only to connect 58.14% (25 from 43) of the time, the bad guys, I'm almost embarrassed to say, were down to 28.57%, that's 2 hits from 7 attacks- I should hide my head in shame.

It gets worse of course, the PCs averaged 45.86 HP damage/Turn- the bad guys, ahem, well... I'm not really sure I should say... 2.71 HP damage/Turn. That's right, the PCs did 321 HP damage in 7 turns, the bad guys 19 HP in the same span.

Individual Connection Rates.

37.5% Grey (3 from 8)
50% Dirty (3 from 6)
50% Kaspard (5 from 10)
60% Phrenic (6 from 10)
88.89% Winstanley (8 from 9)

Look at Winstanley go, and again he does a chunk of damage- 131 HP all told, that's quite a total.

Finally...

And so session 3 draws to a close, another long one- nearly an all-nighter, we were six hours, just over, around the table- and well into the wee small hours.

Five combat encounters which encompassed a Dungeon Crawl through a Labyrinth, with associated Skill Challenge, and ending in a special forces operation in to an evil Duergar slavers fortress- what's not to like. One of my favourite sessions, the players seemed to have a lot of fun as well.

Next session, more of the special ops, I hope.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session #4
Encounter #15 The Great Hall
Note this is Encounter #39 for this group of PCs

The PCs move in cautiously, Winstanley goes scouting and finds the store room and then two of the slaves in the kitchen, he hushes the pair, then brings the PCs to them. A brief, and whispered, Skill Challenge takes place, lots of Diplomacy checks, and from Kaspard the waving of her Holy Symbol, the slaves are very suspicious, eventually the pair are convinced the PCs are the good guys.

The slaves explain the situation as best they can- a large hall to the north containing Rundarr, the Duergar Champion, with a Duergar Guard. Further to the north a second chamber containing another Duergar Guard and a Scout- this pair guard the bridge to the main fortress. Oh, and there's another Scout about- but they don't know where he's at.

The PCs perfect their plan, which is- take out the pair guarding the bridge by surprise, then work their way south, but first they must blockade the doors to the kitchen and in to the Hall- to slow the Duergar down, maybe even trap them. They must do it quietly, and thus follows yet another Skill Challenge- basically locking and barring a few doors and shifting some crates and barrels without making too much noise. Again the plan is very good and the PCs complete the challenge without a single failure.

I love the fact that between the fights these guys talk things out, we're a slightly older group- average age probably mid to high 30's but, worldly wise, even in the art of tactics; and cautious or at least always trying to find an advantage.



Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP49)

Bad Guys 1200 XP Level 5 Encounter.
Duergar Guard Level 4 Soldier [DG] (x2) (HP60)
Duergar Scout Level 4 Lurker [DS] (x2) (HP48)
Duergar Champion- Rundarr Level 6 Elite Brute [Rundarr] (HP180)

Initiative 28 Grey 26 Winstanley & Dirty 22 Kaspard 21 Duergar Scouts & Phrenic 10 Rundarr 7 Duergar Guards.

The PCs leap in to the guard chamber and surprise the first two Duergar, a Guard and a Scout.

Surprise Round

Grey- Ray of Frost DS2; '2' Miss.

Winstanley- First Strike Sly Flourish DS2; '1' Miss.

Dirty- Charge DS2; '4' Miss. Marked.

Kaspard- Daunting Light DS2; '4' Miss.

Phrenic- Charge DS2; '5' Miss.

How's that- highest roll a '5', not exactly what the PCs wanted from their surprise round.

Time to play 5 minutes, including mocking laughter and many groans and very very naughty words.

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP49)

Bad Guys 1200 XP Level 5 Encounter.
Duergar Guard Level 4 Soldier [DG] (x2) (HP60)
Duergar Scout Level 4 Lurker [DS] (x2) (HP48)
Duergar Champion- Rundarr Level 6 Elite Brute [Rundarr] (HP180)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: LOL, just LOL.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #15 The Great Hall
Note this is Encounter #39 for this group of PCs

Round #1

Grey- Ray of Frost (with Wand of Accuracy) DS2; Hit 10 Cold damage (38 HP) & Slowed.

Winstanley- First Strike Sly Flourish Combat Advantage DS2; '1' Miss. Move. DS2 AoO Warhammer Winstanley; Miss. Dirty AoO Maul DS2; Hit 15 damage (23 HP bloodied) & Marked. Action Point with Phrenic's Tactical Presence. Sly Flourish Combat Advantage DS2; Hit 22 damage (1 HP bloodied).

Dirty- Reaping Strike DS2; Miss 3 damage- DEAD. Move- block doorway to bridge.

Kaspard- Move across room- going for far door. Sacred Flame DG2; Hit 7 Radiant damage (53 HP) & 5 Temp HP Dirty.

DS1- Not alerted.

DS2- DEAD.

Phrenic- Move. Leaf on the Wind DG2; Hit 12 damage (41 HP).

Rundarr- Not alerted.

DG1- Not alerted.

DG2- Screams fit to burst. Beard Quills Dirty; Hit 5 damage (56 HP) & Ongoing 2 Poison damage and -2 To Hit. Move. Warhammer Dirty; Miss.

Time to play 12 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 5 (HP56/61)
Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)
Winstanley Portico, Male Halfling Rogue 5 (HP46)
Grey Morlock, Male Human Wizard 5 (HP40)
Phrenic, Male Tiefling Warlord 5 (HP49)

Bad Guys 1200 XP Level 5 Encounter.
Duergar Guard Level 4 Soldier [DG] (x2) (HP60/60 41/60)
Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 1 DEAD
Duergar Champion- Rundarr Level 6 Elite Brute [Rundarr] (HP180)

Action Points 1 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: One Duergar Scout down already, is it going to be another walk over?
 

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