Pushing seems pretty controller-y to me, and it calls to mind the Gandalf vs. Saruman fight in the LotR movie.Am I the only one who thinks this should be a Swordmage power, or an arcane melee striker power? It doesn't feel very wizardy. I think in general this sort of design is more appropriate for a striker or pseudo striker/defender.
If it targeted AC, then... it would be good, but probably within the reasonable bounds of balance. It would be properly compared to druid powers that deal 1d8 damage and shift the target 1, and are usable on an OA. Shift is better than push, but push 2 is really nice. I lean towards thinking that push 2 is better than shift 1, because you can often shift into the optimum position to push in the direction of your choice, but I can see someone else disagreeing.
I think this is problematic in an at will power that takes the wizard in a different direction from his regular abilities.
I think a better idea might be turning this into an encounter power.
Thanks for expressing my thoughts precisely and clearly!Am I the only one who thinks this should be a Swordmage power, or an arcane melee striker power? It doesn't feel very wizardy. I think in general this sort of design is more appropriate for a striker or pseudo striker/defender.