WhatGravitas
Explorer
I think at-will powers are really defining the classes. Hence, I created additional at-will powers to make the classes more interesting - and to give humans more interesting choices.
[sblock=Cleric]Inner Light Cleric Attack 1
Your head is surrounded by a glowing halo, punishing your foes with terrible light.
At-Will * Divine, Implement, Radiant
Standard Action Close burst 1
Target: All enemies in burst
Attack: Wisdom vs. Fortitude
Hit: Radiant damage equal to your Wisdom modifier and gains no benefits from concealment less than total concealment until the end of your next turn.[/sblock]
[sblock=Fighter]Encircling Strike Fighter Attack 1
You attack your target forcing him to open up to an attack or to allow you maneuvering.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Miss: You may shift 1 square to a square adjacent to the target.
Increase the damage to 2[W] + Strength modifier at 21st level.[/sblock]
[sblock=Paladin]Seek the Marked Paladin Attack 1
Your divine mark draws your furious blade towards the trespasser.
At-Will * Divine, Weapon
Standard Action Melee weapon
Target: One creature marked by you
Attack: Strength + 2 (melee) vs. AC
Hit: 1[W] + Strength modifier damage.
Increase the damage to 2[W] + Strength modifier at 21st level.[/sblock]
[sblock=Ranger]Blocking Shot Ranger Attack 1
You hinder your foe's movement with your attack.
At-Will * Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and the target treats all squares in a burst 1 centered on the target's current square as difficult terrain until the end of your next turn.
Increase the damage to 2[W] + Dexterity modifier damage.[/sblock]
[sblock=Rogue]Twisted Strike Rogue Attack 1
After you hit, you twist your weapon to rip horrific wounds.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and make a secondary attack.
Increase the damage to 2[W] + Dexterity modifier damage at 21st level.
Secondary Attack: Strength vs. AC
Secondary Hit: Ongoing damage equal to your Strength modifier (save ends).[/sblock]
[sblock=Warlock]Ruinous Blow Warlock Attack 1
Your knife sparkles with fell darkness, cutting deep into your foe’s soul.
At-Will * Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma or Constitution vs. AC
Hit: 1[W] + Charisma or Constitution modifier damage.
Increase the damage to 2[W] + Charisma or Constitution modifier damage at 21st level.
Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you cannot change it later.
NOTE: I'd allow it as replacement for Eldritch Blast for the more melee oriented warlocks (if there are any).[/sblock]
[sblock=Warlord]Protector’s Strike Warlord Attack 1
By attacking your enemy carefully, you can force him to concentrate on you instead of your allies.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage and the target is marked by until the end of your next turn.
Increase the damage to 2[W] at 21st level.[/sblock]
[sblock=Wizard]Unseen Force Wizard Attack 1
You project a hammer-like blow to your enemy, hurling him through the room.
At-Will * Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: Force damage equal to your Intelligence modifier and slide the target a number of squares equal your Wisdom modifier.[/sblock]
Of course, I hope for criticism, suggestions, blahblah, you know the drill.
Cheers, LT.
[sblock=Cleric]Inner Light Cleric Attack 1
Your head is surrounded by a glowing halo, punishing your foes with terrible light.
At-Will * Divine, Implement, Radiant
Standard Action Close burst 1
Target: All enemies in burst
Attack: Wisdom vs. Fortitude
Hit: Radiant damage equal to your Wisdom modifier and gains no benefits from concealment less than total concealment until the end of your next turn.[/sblock]
[sblock=Fighter]Encircling Strike Fighter Attack 1
You attack your target forcing him to open up to an attack or to allow you maneuvering.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Miss: You may shift 1 square to a square adjacent to the target.
Increase the damage to 2[W] + Strength modifier at 21st level.[/sblock]
[sblock=Paladin]Seek the Marked Paladin Attack 1
Your divine mark draws your furious blade towards the trespasser.
At-Will * Divine, Weapon
Standard Action Melee weapon
Target: One creature marked by you
Attack: Strength + 2 (melee) vs. AC
Hit: 1[W] + Strength modifier damage.
Increase the damage to 2[W] + Strength modifier at 21st level.[/sblock]
[sblock=Ranger]Blocking Shot Ranger Attack 1
You hinder your foe's movement with your attack.
At-Will * Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and the target treats all squares in a burst 1 centered on the target's current square as difficult terrain until the end of your next turn.
Increase the damage to 2[W] + Dexterity modifier damage.[/sblock]
[sblock=Rogue]Twisted Strike Rogue Attack 1
After you hit, you twist your weapon to rip horrific wounds.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage and make a secondary attack.
Increase the damage to 2[W] + Dexterity modifier damage at 21st level.
Secondary Attack: Strength vs. AC
Secondary Hit: Ongoing damage equal to your Strength modifier (save ends).[/sblock]
[sblock=Warlock]Ruinous Blow Warlock Attack 1
Your knife sparkles with fell darkness, cutting deep into your foe’s soul.
At-Will * Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma or Constitution vs. AC
Hit: 1[W] + Charisma or Constitution modifier damage.
Increase the damage to 2[W] + Charisma or Constitution modifier damage at 21st level.
Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you cannot change it later.
NOTE: I'd allow it as replacement for Eldritch Blast for the more melee oriented warlocks (if there are any).[/sblock]
[sblock=Warlord]Protector’s Strike Warlord Attack 1
By attacking your enemy carefully, you can force him to concentrate on you instead of your allies.
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage and the target is marked by until the end of your next turn.
Increase the damage to 2[W] at 21st level.[/sblock]
[sblock=Wizard]Unseen Force Wizard Attack 1
You project a hammer-like blow to your enemy, hurling him through the room.
At-Will * Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: Force damage equal to your Intelligence modifier and slide the target a number of squares equal your Wisdom modifier.[/sblock]
Of course, I hope for criticism, suggestions, blahblah, you know the drill.
Cheers, LT.
Last edited: