Kormydigar
First Post
I am starting a new campaign in the near future. I am setting the campaign in Greyhawk and beginning it with a bit of a twist. All PC's in the game will begin play as a 1st level commoner, expert, or aristocrat. The background will be that the PC's are all young teens who are leaving thier old lives behind and looking for something different, and have all boarded the same ship. I am using my own custom point buy system with this. The PC's will do an initial point buy, I will run the intro adventure, and then the PC's get more points to buy additional stats as they take thier first level of an adventuring class. Since the three starting classes are not really equal, I will vary the point buy pool depending on the class chosen. Commoners will get the most points, experts get a middle range, and aristocrats get the fewest points. For those familliar with the adventure, I will be running a version of the classic "Treasure Hunt" as the beginning of the campaign. I have discussed the idea with my players and they seem excited to try it. I will be altering the RAW with some house rules. I do not plan on penalizing the players because of thier humble beginnings. When a PC takes his/her first adventuring class level, then all the skill points are available as if the non-adventuring class was not taken (otherwise rogues would really suck).
To balance this a little, the initial skillpoints for the PC's will be just the ones gained "at each additional level" to represent the fact that the PCs are not yet adults. Some other house rules I will be using includes giving out additional feats, and giving an ability point every even level. There will be fewer magic items available in this game although the ones that do exist will be very nonstandard and more powerful than the traditional ones.
Thoughts? Opinions? Concerns?
To balance this a little, the initial skillpoints for the PC's will be just the ones gained "at each additional level" to represent the fact that the PCs are not yet adults. Some other house rules I will be using includes giving out additional feats, and giving an ability point every even level. There will be fewer magic items available in this game although the ones that do exist will be very nonstandard and more powerful than the traditional ones.
Thoughts? Opinions? Concerns?