Hawk Diesel
Adventurer
So after reading the Helper Classes thread by @Jonathan Tweet I got inspired by one of the abilities of the Trickster class called Feckless Curse.
I thought the name and the concept would be great as a Bard cantrip.
So here's a draft of something I thought could fit with that theme. Rather than having a rider like most cantrips, it provides two ways that the curse could activate, depending on what happens first.
Feckless Curse
enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: 1 round
Classes: Bard
You lay a curse upon a creature you can see within range. If the creature can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or become cursed until the end of its next turn. While cursed, the next time the creature takes damage, the damage is increased by 1d8 force damage, ending the curse. Alternatively, while cursed, the next time the creature causes damage that damage is reduced by an amount equal to 1d8, ending the curse. This reduction applies to only one target, chosen by you.
This spell's damage or damage reduction increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).
The trickster’s standard, at-will melee attack deals no damage at all. In the game world, the trickster might be using a chicken carcass as a weapon, and how much damage would you expect that to deal? Instead of dealing damage, “feckless strike” curses the target with bad mojo, so the next time an ally strikes that foe, the ally deals a lot more damage than normal. In a sense, the trickster’s damage is delayed, waiting for an ally to hit that foe and apply the “damage” done earlier by the trickster.
I thought the name and the concept would be great as a Bard cantrip.
So here's a draft of something I thought could fit with that theme. Rather than having a rider like most cantrips, it provides two ways that the curse could activate, depending on what happens first.
Feckless Curse
enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: 1 round
Classes: Bard
You lay a curse upon a creature you can see within range. If the creature can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or become cursed until the end of its next turn. While cursed, the next time the creature takes damage, the damage is increased by 1d8 force damage, ending the curse. Alternatively, while cursed, the next time the creature causes damage that damage is reduced by an amount equal to 1d8, ending the curse. This reduction applies to only one target, chosen by you.
This spell's damage or damage reduction increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).