Note: edited. added Detect Evil as a 0-level spell, removed detect evil as a 1st level ability, removed contact other plane from the list of spells. Still more changes coming.
Hi,
The following is intended as a base class for my campaign. It is a bit cleric, a bit monk and a bit paladin I would appreciate criticques and suggestions for balancing the class. Please do not tell me to have the players mutliclass and build this as a PrC. I hate requriing/relying my players to on multiclassings and prcs for concepts that have some aspects of various classes, but gain other abilities that would just be ignored from those classes (plus class skills not remaining consistant across levels just annoys me).
Thanks for any help
Priestess of Shitarra
The Priestesses of Shitarra are a lawful good order of priestesses (males priests are paladins), who wander the land as champions of Good
Characteristics; Priestesses of Shitarra are divine casters and masters of unarmed combat. They have some limited healing (granted by Shayla, the goddess of healing) and an ability to turn undead (granted by Baal, the god of death) that is more limited than the PHB cleric. However, their spells to involve communicating with their deity, blessing the faithful, cursing/punishing the wicked, inspiring both Courage and Hope in others, and boosting their martial prowess when fighting evil.
In addition to her spellcasting, a priestess of Shittara is trained in study religion, athletics, meditation, unarmed combat, swordsmanship (their holy symbol is the bastard sword), and divine magic.
Despite their martial training and armor having no effect on divine magic, they avoid armor. Instead, they rely on athletism, keen reflexes, intuition, and martial prowess to protect them from harm. This is to done to emulate the goddess Shitarra in her battle with Khaine. In the battle, Khaine destroyed Shitarra’s golden armor, but the goddess still prevailed through her use of the abilities her priestesses try to emulate
Adventures: A Priestess of Shitarra adventures to support the teachings of her deity. She seeks to defeat evil, aid others in need, protect the weak and serve as an example to which other good people can aspire.
Background: Priestesses of Shitarra come from orphans and other female children, who somehow find their way to the monastaries door step. From an early age (six to eight), they are trained within the walls of a monastery developing their mind, body, spirit, and faith.
After ten years of training, a priestess undergoes an ordeal testing their athleticism, faith, and martial prowess. If it is successfully completed, their hair magically changes to platinum blonde. She is then ordained a priestess, tattooed on her right shoulder with a broadsword being held by a red gloved hand, given the red glove and bastard sword symbolizing her as a priestess. leave upon which they seek to champion good, protect the downtrodden and inspire bravery in others
Religion: Priestesses of Shitarra worship all the campaign's deity save those who are evil. However, they are devoted to Shitarra, the goddess of Courage, Hope, Justice and Good
She is expected to pray for hour beginning at dawn as dawn brings a new day and with it hope.
Tenets:
1. Be a champion of Good
2. Be a symbol of both Courage and Hope in order to inspire others
3. Be truthful and honorable
4. Protect the downtrodden and the weak
5. Aid the less fortunate
6. Be merciful when applicable, but never to the forces of darkness (including evil divine casters and undead) unless you have reason to believe them to be truly repentant
Spellcasting: Priestesses of Shitara are divine spellcasters. They learn spells at a rate slower than the cleric and use the bard's progression for the number of spells that can be cast per day. A Priestess of Shitarra never needs to memorize spells. She is a spontaneous spellcaster and automatically knows any spell on her spell list provided she has is of the appropriate level and has the wisdom score to cast the spell.
Abilties: A Priestess of Shitara relies on all abilities. Wisdom determines how powerful a spell she can cast and how hard her spells are to resist. Charisma helps her to turn undead and provides a bonus to smite evil. Dexterity helps her to avoid being hit and with Reflex saves which evasion is dependant upon. Constitution helps resist damage and boost fortitude saves. Strength helps to boost damage.
Alignment: Must be lawful Good
Hit Die: d8
BAB: Medium
Saving throws: As Monk
Class Skills: Balance (Dex), Concentration (Con), Diplomacy (Cha), Heal (Wis), Jump, (Str), Knowledge (religion) (Int), Ride (Dex), Sense Motive (Wis), Swim, Tumble (Dex)
Skill Points at 1st Level: (4 + Int modifier) x?4.
Skill Points at Each Additional Level: 4 + Int modifier
1 AC Bonus, Flurry of Blows, Unarmed Strike d6 damage, Aura of Good, Smite Evil 1/day, spells
2 Evasion, Speed Bonus +10
3 Aura of Courage, Still Mind
4 Turn Undead
5 Smite Evil 2/day
6 Uncanny Dodge. d8 unarmed damage
7 Divine Health
8 Improved Uncanny Dodge
9 Improved Evasion
10 Smite Evil 3/day
11 d10 unarmed damage
12
13
14
15 Smite Evil 4/day
16 d12 unarmed damage
17
18
19
20 Smite Evil 5/day
Class Features
All of the following are class features of the Priestesss of Shitarra
Weapon and Armor Proficiency: Priestesss of Shitarra are proficient with bastard sword, club quarterstaff.
They are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a priestess of Shitarra loses her AC bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): As per the monk ability
Flurry of Blows (Ex): As per the monk ability, but only when unarmed
Unarmed Strike: At 1st level, a priestess of Shitarra gains Improved Unarmed Strike as a bonus feat. Her attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that she ay even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a a priestess of Shitarra striking unarmed. She may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a priestess of Shitarra’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A priestess of Shitarra’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
She also deals more damage with her unarmed strikes than a normal person would, as shown below.
Level Damage
1-5 d6
6-10 d8
11-15 d10
16-20 d12
Aura of Good: At first level, the Priestess of Shitarra radiates an Aura of Good as per the Paladin ability
Smite Evil: At first level the Priestess of Shitarra gains the ability to smite evil as per the Paladin ability
Spells: At first level, the priestess of Shitarra gains the ability to cast divine spells from the priestess of Shitarra spell list (see below). The priestess of Shittara is a spontaneous caster and had no need to memorize spells and she uses the bard’s spell progression to determine the number of spells she can cast per day. To learn a spell, the priestess of Shitarra must have a wisdom score equal to at least 10+ the spell level. The Difficulty Class for a saving throw against a priestess of Shitarra’s spell is 10 + the spell level + her Wisdom modifier.
Evasion: At second level, the priestess of Shitarra gains evasion as per the Monk ability
Speed Bonus: At second level, the Priestess of Shitarra’s athletic training results in a +10’ bonus to movement.
Aura of Courage: At third level, the priestess of Shittara gains Aura of Courage as per the Paladin ability
Still Mind: At third level, the priestess of Shitarra gains Still Mind as per the Monk ability
Turn Undead: At fourth level, the priestess of Shitarra gains the ability to turn undead as if a paladin
Uncanny Dodge: At sixth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Divine Health: At seventh level, the Priestess of Shitarra gains Divine Health as per the Paladin Ability
Improved Uncanny Dodge: At eighth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Improved Evasion: At ninth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Priestess of Shitarra Spell List
0 Cure Minor Wounds, Detect Evil, Resistance, Virtue
1 Bane, Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Protection from Evil, Remove Fear, Shield of Faith
2 Aid, Augury, Cure Moderate Wounds, Enthrall
3 Bestow Curse, Cure Serious Wounds, Cloak of Bravery, Heroism, Prayer, Remove Curse
4 Good Hope, Divination, Heroism, Lesser Planar Ally, Imbue w/spell ability, Magic Weapon Greater
5 Atonement, Break Enchantment, Commune, Dispel Evil, Holy Sword, Mark of Justice, Greater Command, Planar Ally, Valiant Fury
6 Geas/Quest, Greater Heroism, Greater Planar Ally
EX- Priestess of Shitarra
A Priestess of Shitarra, who ceases to be lawful good, willingly commits an evil act, or grossly violates her tenents loses the following abilities: Detect Evil, Divine Health, Smite Evil, and the ability to cast spells. She also may not progress in levels as a Priestess of Shitarra until she atones.
A Priestess of Shitarra, who multiclasses loses the ability to gain further levels as a Priestess of Shitarra.
Hi,
The following is intended as a base class for my campaign. It is a bit cleric, a bit monk and a bit paladin I would appreciate criticques and suggestions for balancing the class. Please do not tell me to have the players mutliclass and build this as a PrC. I hate requriing/relying my players to on multiclassings and prcs for concepts that have some aspects of various classes, but gain other abilities that would just be ignored from those classes (plus class skills not remaining consistant across levels just annoys me).
Thanks for any help
Priestess of Shitarra
The Priestesses of Shitarra are a lawful good order of priestesses (males priests are paladins), who wander the land as champions of Good
Characteristics; Priestesses of Shitarra are divine casters and masters of unarmed combat. They have some limited healing (granted by Shayla, the goddess of healing) and an ability to turn undead (granted by Baal, the god of death) that is more limited than the PHB cleric. However, their spells to involve communicating with their deity, blessing the faithful, cursing/punishing the wicked, inspiring both Courage and Hope in others, and boosting their martial prowess when fighting evil.
In addition to her spellcasting, a priestess of Shittara is trained in study religion, athletics, meditation, unarmed combat, swordsmanship (their holy symbol is the bastard sword), and divine magic.
Despite their martial training and armor having no effect on divine magic, they avoid armor. Instead, they rely on athletism, keen reflexes, intuition, and martial prowess to protect them from harm. This is to done to emulate the goddess Shitarra in her battle with Khaine. In the battle, Khaine destroyed Shitarra’s golden armor, but the goddess still prevailed through her use of the abilities her priestesses try to emulate
Adventures: A Priestess of Shitarra adventures to support the teachings of her deity. She seeks to defeat evil, aid others in need, protect the weak and serve as an example to which other good people can aspire.
Background: Priestesses of Shitarra come from orphans and other female children, who somehow find their way to the monastaries door step. From an early age (six to eight), they are trained within the walls of a monastery developing their mind, body, spirit, and faith.
After ten years of training, a priestess undergoes an ordeal testing their athleticism, faith, and martial prowess. If it is successfully completed, their hair magically changes to platinum blonde. She is then ordained a priestess, tattooed on her right shoulder with a broadsword being held by a red gloved hand, given the red glove and bastard sword symbolizing her as a priestess. leave upon which they seek to champion good, protect the downtrodden and inspire bravery in others
Religion: Priestesses of Shitarra worship all the campaign's deity save those who are evil. However, they are devoted to Shitarra, the goddess of Courage, Hope, Justice and Good
She is expected to pray for hour beginning at dawn as dawn brings a new day and with it hope.
Tenets:
1. Be a champion of Good
2. Be a symbol of both Courage and Hope in order to inspire others
3. Be truthful and honorable
4. Protect the downtrodden and the weak
5. Aid the less fortunate
6. Be merciful when applicable, but never to the forces of darkness (including evil divine casters and undead) unless you have reason to believe them to be truly repentant
Spellcasting: Priestesses of Shitara are divine spellcasters. They learn spells at a rate slower than the cleric and use the bard's progression for the number of spells that can be cast per day. A Priestess of Shitarra never needs to memorize spells. She is a spontaneous spellcaster and automatically knows any spell on her spell list provided she has is of the appropriate level and has the wisdom score to cast the spell.
Abilties: A Priestess of Shitara relies on all abilities. Wisdom determines how powerful a spell she can cast and how hard her spells are to resist. Charisma helps her to turn undead and provides a bonus to smite evil. Dexterity helps her to avoid being hit and with Reflex saves which evasion is dependant upon. Constitution helps resist damage and boost fortitude saves. Strength helps to boost damage.
Alignment: Must be lawful Good
Hit Die: d8
BAB: Medium
Saving throws: As Monk
Class Skills: Balance (Dex), Concentration (Con), Diplomacy (Cha), Heal (Wis), Jump, (Str), Knowledge (religion) (Int), Ride (Dex), Sense Motive (Wis), Swim, Tumble (Dex)
Skill Points at 1st Level: (4 + Int modifier) x?4.
Skill Points at Each Additional Level: 4 + Int modifier
1 AC Bonus, Flurry of Blows, Unarmed Strike d6 damage, Aura of Good, Smite Evil 1/day, spells
2 Evasion, Speed Bonus +10
3 Aura of Courage, Still Mind
4 Turn Undead
5 Smite Evil 2/day
6 Uncanny Dodge. d8 unarmed damage
7 Divine Health
8 Improved Uncanny Dodge
9 Improved Evasion
10 Smite Evil 3/day
11 d10 unarmed damage
12
13
14
15 Smite Evil 4/day
16 d12 unarmed damage
17
18
19
20 Smite Evil 5/day
Class Features
All of the following are class features of the Priestesss of Shitarra
Weapon and Armor Proficiency: Priestesss of Shitarra are proficient with bastard sword, club quarterstaff.
They are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a priestess of Shitarra loses her AC bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): As per the monk ability
Flurry of Blows (Ex): As per the monk ability, but only when unarmed
Unarmed Strike: At 1st level, a priestess of Shitarra gains Improved Unarmed Strike as a bonus feat. Her attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that she ay even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a a priestess of Shitarra striking unarmed. She may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a priestess of Shitarra’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A priestess of Shitarra’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
She also deals more damage with her unarmed strikes than a normal person would, as shown below.
Level Damage
1-5 d6
6-10 d8
11-15 d10
16-20 d12
Aura of Good: At first level, the Priestess of Shitarra radiates an Aura of Good as per the Paladin ability
Smite Evil: At first level the Priestess of Shitarra gains the ability to smite evil as per the Paladin ability
Spells: At first level, the priestess of Shitarra gains the ability to cast divine spells from the priestess of Shitarra spell list (see below). The priestess of Shittara is a spontaneous caster and had no need to memorize spells and she uses the bard’s spell progression to determine the number of spells she can cast per day. To learn a spell, the priestess of Shitarra must have a wisdom score equal to at least 10+ the spell level. The Difficulty Class for a saving throw against a priestess of Shitarra’s spell is 10 + the spell level + her Wisdom modifier.
Evasion: At second level, the priestess of Shitarra gains evasion as per the Monk ability
Speed Bonus: At second level, the Priestess of Shitarra’s athletic training results in a +10’ bonus to movement.
Aura of Courage: At third level, the priestess of Shittara gains Aura of Courage as per the Paladin ability
Still Mind: At third level, the priestess of Shitarra gains Still Mind as per the Monk ability
Turn Undead: At fourth level, the priestess of Shitarra gains the ability to turn undead as if a paladin
Uncanny Dodge: At sixth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Divine Health: At seventh level, the Priestess of Shitarra gains Divine Health as per the Paladin Ability
Improved Uncanny Dodge: At eighth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Improved Evasion: At ninth level, the priestess of Shitarra gains Uncanny Dodge as per the rogue ability
Priestess of Shitarra Spell List
0 Cure Minor Wounds, Detect Evil, Resistance, Virtue
1 Bane, Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Protection from Evil, Remove Fear, Shield of Faith
2 Aid, Augury, Cure Moderate Wounds, Enthrall
3 Bestow Curse, Cure Serious Wounds, Cloak of Bravery, Heroism, Prayer, Remove Curse
4 Good Hope, Divination, Heroism, Lesser Planar Ally, Imbue w/spell ability, Magic Weapon Greater
5 Atonement, Break Enchantment, Commune, Dispel Evil, Holy Sword, Mark of Justice, Greater Command, Planar Ally, Valiant Fury
6 Geas/Quest, Greater Heroism, Greater Planar Ally
EX- Priestess of Shitarra
A Priestess of Shitarra, who ceases to be lawful good, willingly commits an evil act, or grossly violates her tenents loses the following abilities: Detect Evil, Divine Health, Smite Evil, and the ability to cast spells. She also may not progress in levels as a Priestess of Shitarra until she atones.
A Priestess of Shitarra, who multiclasses loses the ability to gain further levels as a Priestess of Shitarra.
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