delericho
Legend
However, switching to a web-based platform is something they should have done for a long time (and something I 100% support), and I'm merely saying that it's expected that initially, there will be a decline in product quality. The web-based character builder, while still having no dearth of flaws, has improved significantly from its initial release and I expect the same to come of adventure tools.
Every person they have busy fixing flaws in Character Builder is one less person available for something else. Every person they have busy fixing flaws in Adventure Tools is one less person available for someone else.
And the significance of those bugs is much higher when there are thousands of paying customers viewing them, rather than a dozen or so developers.
Releasing Adventure Tools full of bugs has almost certainly delayed other tools.
If they are now indeed getting the bulk of their revenue from DDI, then I say that's a good thing, because they will have to allocate more of their resources into making a product people will buy. And people these days will only pay for extraordinarily good software.
Current evidence is that people will pay for substandard software. Why then would WotC apply more resource to improve quality?
(And besides, that ignores one of the truths about software development: you cannot add quality to software; you have to design it in from the start.)
So, the bottom line is: what's the worse that can happen? People stop paying, WOTC goes out of business (or more likely, fires a bunch of people and moves on)
Well, exactly. If DDI fails, the most likely response from WotC is to cancel D&D entirely.
This is at least the second time they've developed all these tools (and there was Gleemax before that). None of these things come cheap. While there are probably somewhere between 30,000 and 100,000 DDI subscribers, there is no certainty that those are even enough for DDI to be making a profit.
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