A few comments about the Druid:
I like how you get specific forms with the stats for it listed right there. No more looking up animals in the monster manual. I also like how each form gives you a choice of what type of animal it is. A "hound" can be a dog, wolf, coyote, fox or even jackal.
I really dislike the times per day on wild shape. The forms come with their own drawbacks and you can't cast spells in animal shapes, so I don't see any good reason why this isn't at-will.
Druids gain the physical ability scores of the forms they assume, so we're back to druids being able to ignore Strength and not care. They should change the animals to give bonuses or penalties to your stats instead. That way, a druid's natural ability scores actually matter.
All of the decent combat forms are only available to circle of the moon druids, but even these don't even begin to compare to the deadly strike +[W] damage feature that all the "martial" classes and clerics get. A barbarian can be doing (5d12 + Str + 14) damage. A druid in ancient behemoth form is doing 3d6 +4. Yay? I don't expect druids to be a match for a raging barbarian, obviously, but it's hard to justify playing a moon druid and giving up spell power when you get so little in return.