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<blockquote data-quote="Irennan" data-source="post: 6902316" data-attributes="member: 6778119"><p>4e wasn't really a reboot. It only moved the timeline forward and removed a lot of stuff of the Realms. It was a clean slate more than anything else. Strangely enough, they targeted a lot of things that FR fans enjoyed, so they now decided that "Ehm... Ao brought everyone back, ok?" for 5e. If they had to bring essentially everyone back, then it means that probably removing them didn't work in first place, and that their new setting (because it basically was) didn't attract as many as they thought. </p><p></p><p>From what I can see, there were some characters and gods that Ed wanted to see back, and brought back, in his latest novels, but I guess that WotC take their decisions aiming for maximum profit. If a character or god or organization comes back, it's likely because they think that it can bring in more customers, not because they are attached to that character (and WotC have the last say on changes made to the setting, not Ed).</p><p></p><p>The things about removing elements of a game setting in the Realms, is that when they--say--remove a deity, they aren't just taking away a character, but a whole culture and faction related to it (and things like "oh, but a dead deity can bring a lot of plot hooks" don't really work, because--following that example--FR already has a lot of dead deities just for that. Same as fallen empires and so on). They are making the world poorer, with less depth and characterization. And when you do that to a world whose selling point is the depth of its lore and characterization (since FR is generic High Fantasy), then it starts to look less and less appealing.</p><p></p><p>If they just removed some characters, I don't think that it would have been that bad. But they went way further than that with 4e (although some other cool characters came out of it, so yay for creativity. But most of those characters didn't need the destruction of parts of the setting, in order to exist).</p></blockquote><p></p>
[QUOTE="Irennan, post: 6902316, member: 6778119"] 4e wasn't really a reboot. It only moved the timeline forward and removed a lot of stuff of the Realms. It was a clean slate more than anything else. Strangely enough, they targeted a lot of things that FR fans enjoyed, so they now decided that "Ehm... Ao brought everyone back, ok?" for 5e. If they had to bring essentially everyone back, then it means that probably removing them didn't work in first place, and that their new setting (because it basically was) didn't attract as many as they thought. From what I can see, there were some characters and gods that Ed wanted to see back, and brought back, in his latest novels, but I guess that WotC take their decisions aiming for maximum profit. If a character or god or organization comes back, it's likely because they think that it can bring in more customers, not because they are attached to that character (and WotC have the last say on changes made to the setting, not Ed). The things about removing elements of a game setting in the Realms, is that when they--say--remove a deity, they aren't just taking away a character, but a whole culture and faction related to it (and things like "oh, but a dead deity can bring a lot of plot hooks" don't really work, because--following that example--FR already has a lot of dead deities just for that. Same as fallen empires and so on). They are making the world poorer, with less depth and characterization. And when you do that to a world whose selling point is the depth of its lore and characterization (since FR is generic High Fantasy), then it starts to look less and less appealing. If they just removed some characters, I don't think that it would have been that bad. But they went way further than that with 4e (although some other cool characters came out of it, so yay for creativity. But most of those characters didn't need the destruction of parts of the setting, in order to exist). [/QUOTE]
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