Sundragon2012
First Post
Please note that this is for settings with 1/2 or less the standard magical items and armor that the core rules suggest.
Enjoy
Defense Rules:
Class based defense bonus
Level / Defense Bonus
1st / +2
2nd / +2
3rd / +3
4th / +3
5th / +3
6th / +4
7th / +4
8th / +4
9th / +5
10th / +5
11th / +5
12th / +6
13th / +6
14th / +6
15th / +7
16th / +7
17th / +7
18th / +8
19th / +8
20th / +8
*All classes receive the same level based defense bonus.
*All bonuses stack with armor.
The Situational Modifiers
Not Wearing Armor
Normal
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC
Flanked
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC
Flatfooted
10 + equipment bonus (any magical items carried) + size modifier = AC
Wearing Armor
Normal
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor or shield worn) + size modifier = AC
Flanked
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor but no shield bonus) + size modifier = AC
Flatfooted
10 + equipment bonus (any armor but no shield bonus) + size modifier = AC
Size Defensive Adjustment
Though large creatures are easier to hit, they are often far more difficult to damage due to the very size that makes them such large targets. For example, thought a dragon is easier to hit, it is harder to actually damage. For example, an archer’s arrows could, by the die roll, miss the dragon while the beast would literally be bristling with arrows that didn’t really do any damage.
The following size modifiers to defense replace the Size Modifier Table on p.134 in the PHB. All modifiers are added to or subtracted from the creature or character’s AC as appropriate.
Size Defense Modifiers
Size / Size Modifier
Colossal / +5
Gargantuan / +3
Huge / +1
Large / -1
Medium / 0
Small / -1
Tiny / +1
Diminutive / +3
Fine / +5
The seemingly out of place modifiers for both small and large creatures reflects that these creatures are not either large or small enough to benefit from being very big or very small. In fact, the grey area in which they reside carries with it a vulnerability that creatures who are either larger or smaller do not possess.
New and improved.
Any thoughts?
Enjoy
Defense Rules:
Class based defense bonus
Level / Defense Bonus
1st / +2
2nd / +2
3rd / +3
4th / +3
5th / +3
6th / +4
7th / +4
8th / +4
9th / +5
10th / +5
11th / +5
12th / +6
13th / +6
14th / +6
15th / +7
16th / +7
17th / +7
18th / +8
19th / +8
20th / +8
*All classes receive the same level based defense bonus.
*All bonuses stack with armor.
The Situational Modifiers
Not Wearing Armor
Normal
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC
Flanked
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC
Flatfooted
10 + equipment bonus (any magical items carried) + size modifier = AC
Wearing Armor
Normal
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor or shield worn) + size modifier = AC
Flanked
10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor but no shield bonus) + size modifier = AC
Flatfooted
10 + equipment bonus (any armor but no shield bonus) + size modifier = AC
Size Defensive Adjustment
Though large creatures are easier to hit, they are often far more difficult to damage due to the very size that makes them such large targets. For example, thought a dragon is easier to hit, it is harder to actually damage. For example, an archer’s arrows could, by the die roll, miss the dragon while the beast would literally be bristling with arrows that didn’t really do any damage.
The following size modifiers to defense replace the Size Modifier Table on p.134 in the PHB. All modifiers are added to or subtracted from the creature or character’s AC as appropriate.
Size Defense Modifiers
Size / Size Modifier
Colossal / +5
Gargantuan / +3
Huge / +1
Large / -1
Medium / 0
Small / -1
Tiny / +1
Diminutive / +3
Fine / +5
The seemingly out of place modifiers for both small and large creatures reflects that these creatures are not either large or small enough to benefit from being very big or very small. In fact, the grey area in which they reside carries with it a vulnerability that creatures who are either larger or smaller do not possess.
New and improved.
Any thoughts?
Last edited: