bording said:Arcane strikes, power words, and spells.
Anyone think those are the names for the at will/per encounter/per day abilities?
Imp said:This looks hard to adapt to other concepts or campaign worlds. I don't think I'm happy about it.
Rechan said:Personally I think this is just a little gimmicky.
Yeah this seems the most obvious route. I guess I was thrown by the feel of it, but this could be tied to tablets with different runes and sigils, for example; relics, even environments. It might be cool if one type of magic was stronger at night, and another stronger in day, etc. Hmm.Mouseferatu said:Why? Just off the top of my head, I can see two very easy ways, and one more complicated way, to do it.
1) Change the forms. Instead of wants, use daggers. Instead of orbs, use amulets. Instead of staves, use the wizard's familiar.
Kamikaze Midget said:Gives you room to expand the system and can make some very strong flavor choices.
"Ah, the Wizards of Lorland use the skulls of their enemies as we use our Orbs, and the Wizards of the Song College can use flutes and lutes as wands and staves!"
I still wonder what the familiar will be doing in this system...
And this raises questions about the sorcerer, as well. Wizards need these tools -- can sorcerers do magic without these tools? If so, that's a strong flavor division I kind of like...