Hey guys,
I'm a long time player, and am going to finally take the leap into DMing. I've attempted one shots in the past, a couple of times. They usually don't go as well as I would of liked, mostly due to my inability to convey properly the story I've dreamed up, and then being unable to properly guide the PCs to the next element of the story.
I've decided that I might be ready to give it a full shot with 4e. This weekend I am having the group over to learn 4e. We will do a dungeon delve, and build characters. I know 4e already, so its another reason why I am running =/.
So I've decided on working in a couple mechanics in to my game to help address a common occurrence in games I've been in lately. Also, I'm going to adapt the 4e core modules into the Eberron setting. Eventually I'd love to see WotBS being used, but it isn't out yet.
The mechanics I want to work in are: each gaming session I'll try to shift the roles around to different players so that everyone has access to, and experience with the roles at very least. This can be stopped through some items in the game. They will be rings or Ioun stones that let you lock in your role while you have one. This will help keep absences from derailing gaming nights, and allow people to try a pleathora of different characters.
Also, the role changing will fit in with my theme. I'm shooting for a Horror-lite Eberron setting, where a hamlet on the edges of the Shadow Marches are cut off from the rest of the world, with out their knowledge, and are begining to see the effects of Dal'quor touching the plane there.
Any advice to make this as smooth as possible ? Thanks a ton for any help in advance!!
Moo
I'm a long time player, and am going to finally take the leap into DMing. I've attempted one shots in the past, a couple of times. They usually don't go as well as I would of liked, mostly due to my inability to convey properly the story I've dreamed up, and then being unable to properly guide the PCs to the next element of the story.
I've decided that I might be ready to give it a full shot with 4e. This weekend I am having the group over to learn 4e. We will do a dungeon delve, and build characters. I know 4e already, so its another reason why I am running =/.
So I've decided on working in a couple mechanics in to my game to help address a common occurrence in games I've been in lately. Also, I'm going to adapt the 4e core modules into the Eberron setting. Eventually I'd love to see WotBS being used, but it isn't out yet.
The mechanics I want to work in are: each gaming session I'll try to shift the roles around to different players so that everyone has access to, and experience with the roles at very least. This can be stopped through some items in the game. They will be rings or Ioun stones that let you lock in your role while you have one. This will help keep absences from derailing gaming nights, and allow people to try a pleathora of different characters.
Also, the role changing will fit in with my theme. I'm shooting for a Horror-lite Eberron setting, where a hamlet on the edges of the Shadow Marches are cut off from the rest of the world, with out their knowledge, and are begining to see the effects of Dal'quor touching the plane there.
Any advice to make this as smooth as possible ? Thanks a ton for any help in advance!!
Moo