Lindeloef
First Post
Hello fellow Roleplayers,
Yesterday was my first time playing D&D and I happend to be the DM.
We are playing "Keep on the Shadowfell" and the session ended after the Iron tooth battle (which was kinda awesome, especially Bob, the long living Kobold Skirmisher).
Now to my problem. The group knows that Kalarel has a spy in Winterhaven, so they decided NOT to go back to Winterhaven until Kalarel was send to the Raven Queen (we have one extremly convincing Raven-Queen Invoker in our group).
I fear thats the downfall of the adventure as there is little to none roleplaying in the Keep to do. (3 of 4 Players normaly play DSA / TDE so more RP is preferable)
How do I get my players to want to return back to Winterhaven?
I'm open for ideas
if it helps, a short summary of the PC:
-goodie good Bard (half-elf)
-hyper active, treasure loving druid (elf)
-fanatic Deva-Invoker, servant of the Raven Queen
-greedy,rationally Goliath-Fighter
Yesterday was my first time playing D&D and I happend to be the DM.
We are playing "Keep on the Shadowfell" and the session ended after the Iron tooth battle (which was kinda awesome, especially Bob, the long living Kobold Skirmisher).
Now to my problem. The group knows that Kalarel has a spy in Winterhaven, so they decided NOT to go back to Winterhaven until Kalarel was send to the Raven Queen (we have one extremly convincing Raven-Queen Invoker in our group).
I fear thats the downfall of the adventure as there is little to none roleplaying in the Keep to do. (3 of 4 Players normaly play DSA / TDE so more RP is preferable)
How do I get my players to want to return back to Winterhaven?
I'm open for ideas
if it helps, a short summary of the PC:
-goodie good Bard (half-elf)
-hyper active, treasure loving druid (elf)
-fanatic Deva-Invoker, servant of the Raven Queen
-greedy,rationally Goliath-Fighter