For an issue named "The Inspiration Issue" there's not too much about the Inspiration mechanism, is there...?
Anyways, I figured this was as good a reason to discuss the PHB Inspiration mechanic as any
Specifically, it's a good lead-in to (re)posting Angry DM's very valid criticism against the PHB Inspiration mechanic:
"It’s just this thing that’s easy to forget and sits in the game not really doing anything. It feels tacked on. Vestigial. An afterthought."
Compare to his suggested replacement:
* You automatically begin each session with Inspiration. The DM isn't involved.
* If and when you invoke one of your Traits, Ideals, Bonds or Flaws you (or somebody close) gain advantage on a roll.
* By claiming a Setback you can regain Inspiration once used. Or you can simply wait until the next play session.
* A Setback means voluntarily taking disadvantage on a significant roll, or otherwise allowing the DM to steer the story into a disadvantageous direction for you.
"This simple system uses the same basic elements as the one in the core rules, but it avoids several of the problems and it has several advantages:"
a) everyone gets at least one freebie
b) "it creates a strong connection between the action or choice that the player makes and the bonus itself"
c) the DM isn't involved - she can't forget about it, use it in confusing ways or to reward certain actions or players.
d) "it encourages the players to create Characteristics that actually will affect the game. Bonds with your hometown are nice and all, but if the game will never take place in your hometown, it’s just a wasted sentence"
e) each player gets to decide how much they want to engage with the system individually. Some players simply don't like the mechanic. They might still be tempted to use their one freebie per session, though. Which gently encourages players without forcing them
f) no more metagaming (where the player and the character wants different things). Now the player decides to invoke a characteristic, which presumably directly drives the character's interests
"So overall, with that very slight modification, you get a simple personality system that works much better than Inspiration as Written."
http://theangrygm.com/take-the-suck-out-of-inspiration/