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D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Bolares

Hero
But you can have the latter, too, it's in the book.
I've never said you can't. It is just that it's not the core assumption for the setting as far as I understand it. And again, that does not make it less valid. I myself find it very interesting. A campaing where Corellon comes back to Eberron and tries to claim hes worship. How would the other elven religions react to it, how would it shake the world... very fun and intriguing.
 

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doctorbadwolf

Heretic of The Seventh Circle
The context of this particular tangent was Crawford discussing how Eberron in 5E relates to Spelljammer, Planescape, and Ravnica: take it or leave it, it's still what the metasetting version is for those of us who prefer it.
It’s how Eberron relates to spelljammer for campaigns that are using spelljammer, sure.

That isn’t the same thing as the canon for Eberron changing.
 

Bolares

Hero
It’s how Eberron relates to spelljammer for campaigns that are using spelljammer, sure.

That isn’t the same thing as the canon for Eberron changing.
Well, that's actually not factual. Eberron is, per canon part of the multiverse (as WGtE states it). What is optional is the possibility to access that universe and it's planes
 

Bolares

Hero
"Eberron has always been a part of the multiverse. Eberron is surrounded by its thirteen planes. These planes play an important role in the setting, producing dramatic effects as they shift in and out of alignment with Eberron. But the Astral and Ethereal Planes surround and enfold Eberron, and if someone ventures into the Deep Ethereal it’s possible to pass beyond Eberron’s closed system and step into the Great Wheel or the World Tree. "
 

doctorbadwolf

Heretic of The Seventh Circle
I understand it differently. To me, the MToF lore is the core assumpton for everything that does not directly contradict it. Eberron does directly and expressevly contradict it, so the core assumption for eberron is different. And having different coe assumptions for how elves came to be in different planes does not spoil either the games that want to interact with the universe or the ones that don't.
What I said and that are the same thing.

If you’re using Eberron as part of a spelljammer-friendly campaign, then the assumption being used by the devs is that MToF is right, though. In that, Parmandur is right.

It’s just that if you aren’t using Eberron as part of a Spelljammer friendly campaign, the default is what it has always been.
 

Bolares

Hero
What I said and that are the same thing.

If you’re using Eberron as part of a spelljammer-friendly campaign, then the assumption being used by the devs is that MToF is right, though. In that, Parmandur is right.

It’s just that if you aren’t using Eberron as part of a Spelljammer friendly campaign, the default is what it has always been.
But Wayfinder's Guide both assumes Eberron is part of the multiverse AND elves do not come from Corellon. Both statements are clear in the book.
 




Reynard

Legend
Supporter
But Wayfinder's Guide both assumes Eberron is part of the multiverse AND elves do not come from Corellon. Both statements are clear in the book.
No, it doesn't. It states that if one were to want to connect the Eberron cosmology to the wider multiverse, one could use the Deep Ethereal (whatever that is) NOT that that's the default.

The Wayfinder's Guide goes out of it's way to remind you that Eberron can indeed exist on its own, separate from the wider D&D canon. It's only Mordenkainen's that messes with that. We can only wait and see how the new ECS treats the subject.
 

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