The new FAQ is interesting, and I haven’t seen any commentary on it.
What do you guys think?
From the FAQ:
How many Hit Dice does my 1st-level pixie rogue have? What would his effective character level be?
Unless noted otherwise, all creatures (other than 1-HD humanoids) retain their racial HD when they gain class levels. Thus, your pixie would have 2 Hit Dice: one from his race, and one from his class level. His effective character level (ECL) would be 6 (2 for his HD, plus 4 for his level adjustment) […]
From the SRD:
A pixie character exchanges its 1 HD of fey for its first class level.
From the SRD:
Creatures with 1 or less HD replace their monster levels with their character levels. The monster loses the attack bonus, saving throw bonuses, skills, and feats granted by its 1 monster HD and gains the attack bonus, save bonuses, skills, feats, and other class abilities of a 1st-level character of the appropriate class.
From the SRD:
If a monster has 1 Hit Die or less, or if it is a template creature, it must start the game with one or more class levels, like a regular character. If a monster has 2 or more Hit Dice, it can start with no class levels (though it can gain them later).
That’s just a bizarre ruling. So a 20th-level character using alter self to assume the form of a orc dies if he gets hit by an enervation, can be knocked out by sleep, and automatically dies to blasphemy? What the hell?From the FAQ:
When my sorcerer shapechanges into the form of a creature with special attacks, what Hit Dice do I use to calculate the DC of those abilities—the creature’s normal HD, my caster level, or something else?
When you use shapechange (or related magic) to assume another creature’s form, your Hit Dice are considered to be the HD of the new form, but only for the purpose of adjudicating effects directly related to your HD, such as determining the DC of any special attacks possessed by the new form or for determining whether you are vulnerable to the sleep or blasphemy spells.
For example, an 18th-level human sorcerer shapechanged into a dire bear would be treated as a 12-HD creature (and not an 18-HD creature) for the purpose of determining what effect an evil cleric's blasphemy spell might have upon him. A 17th-level elf wizard shapechanged into a horned devil would use the horned devil's 15 HD (rather than his own 17 HD) to determine the save DC of his fear aura, stun, and infernal wound supernatural attacks. This has no effect on your hit points or any other statistics derived from your HD, such as base attack bonus, base save bonuses, and so on.
I just point this out because the question is wrong, which is pretty funny. (A 1st-level pixie rogue has 1 HD.)From the FAQ:
If a spectre strikes my 1st-level pixie rogue, does he gain 2 negative levels (because his effective character level is 6) or does he die (because he has only 2 HD)?
Technically, both effects occur, but only the latter really matters to your character. A high level adjustment (such as the pixie’s +4 LA) means that the character is particularly vulnerable to effects based on his Hit Dice (including spells such as sleep or effects such as energy drain). A 2-HD pixie who gains two or more negative levels dies immediately (just as any 2-HD character would).
What do you guys think?