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New fighting styles for 5E.

Horwath

Legend
I've made a few new fighting styles;


Thrown weapon style - you can draw as many thrown waepons as you have attacks in a round for free.
Raise weapon damage die by one step for thrown weapons. They still use original value while used in melee attacks.
You can combine this style with dueling style.

Bladetorch style - while fighting with onehanded melee weapon in your main hand and only lit torch or lantern in your offhand you can add +1d8 fire damage to every attack you hit with your main hand weapon.
If you score critical hit against a creature that has sunlight sensitivity with this attack it recives its penalty until the end of your nex turn.
You have advantage on all check to keep your torch/lanter lit while you are holding it.
You dont get benefits of dueling style while fighting this way.

Guerilla fighter - you gain +5ft move speed while in light or medium armor without stealth penalty.
you get training in two skill from the following list;
athletics, acrobatics, stealth,survival, perception, nature, medicine.

skirmisher - you gain +10ft move speed while in light armor or no armor.
You gain +1 on either melee or ranged attacks while in light or no armor.

phalanx fighting style - while having shield equiped that you are proficient you gain +1 shield bonus to AC in addition to base shield bonus.
If you're next to a person using a shield you both gain +1 bonus to AC.
If you're next to two persons that have this style and shield equiped you gain +2 bonus to AC instead.
 
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dmnqwk

Explorer
Most of these seem too powerful, as if you want them to do more than the current selection of +1 AC or +2 damage power levels.

Thrown Weapon is a decent idea that perhaps could read "When you use your bonus action to throw a weapon you may throw two weapons instead. Both are treated as off-hand attacks for determining whether you add any ability modifier"

Skirmisher is too powerful as well. Consider having it read "When you take the Disengage Action you may make a single Melee attack against a foe within 5'" to bring it more in line with the power levels.

Otherwise consider turning Knife Style into a Feat, then you can make it more powerful:
Knife Expert - You gain advantage on any thrown weapon attack made within 10' and you may add your strength or dexterity modifier to thrown weapon attacks.
 

I don't see how the bladetorch style works with a lantern without smashing or putting out the lantern. Also, this equates to an automatic hit with an off hand weapon every turn.
 

I don't see how the bladetorch style works with a lantern without smashing or putting out the lantern. Also, this equates to an automatic hit with an off hand weapon every turn.

It requires a hit with the main hand so it totally does not equates to an automatic hit with an off hand weapon every turn. It adds 4.5 fire (easily resisted) damage to your main hand attacks, while dueling style adds 2 damage and allows you to use a shield in the offhand and everyone with access to a fighting style does have access to shields as well. If you ignore the less impactful features it comes down to 4.5 fire damage per hit (new style) vs. 2 damage per hit and 2 ac vs. 4ish damage per hit for great weapon style (taking the bigger weapon into account).

I don't see how it realiably works with lanters as well though, but it seems pretty well balanced and flavorful for torches.
 

Horwath

Legend
I figured that it works with lanterns as little bit of oil could spill onto target when the hit connects.

damage is the same as greatsword with two handed fighting style. but still suffers stealth problems.

I have written it to help races without darkvision to hava more combat influence while forced to carry a torch.
 

It requires a hit with the main hand so it totally does not equates to an automatic hit with an off hand weapon every turn. It adds 4.5 fire (easily resisted) damage to your main hand attacks, while dueling style adds 2 damage and allows you to use a shield in the offhand and everyone with access to a fighting style does have access to shields as well. If you ignore the less impactful features it comes down to 4.5 fire damage per hit (new style) vs. 2 damage per hit and 2 ac vs. 4ish damage per hit for great weapon style (taking the bigger weapon into account).

Two weapon fighting (without the feat) requires that weapons wielded both be light. This means a main hand weapon of 1d6+ modifier and an off hand attack-which consumes your bonus action, of 1d6 at most.

This style adds 4.5 avg damage to your main hand attack- which could be with a d8 weapon, automatically, AND leaves you with an available bonus action.

If you get the damage from an object held in your off hand applied to a successful attack with your main hand then it IS kind of an automatic hit-with the off hand item.
 

Horwath

Legend
Two weapon fighting (without the feat) requires that weapons wielded both be light. This means a main hand weapon of 1d6+ modifier and an off hand attack-which consumes your bonus action, of 1d6 at most.

This style adds 4.5 avg damage to your main hand attack- which could be with a d8 weapon, automatically, AND leaves you with an available bonus action.

If you get the damage from an object held in your off hand applied to a successful attack with your main hand then it IS kind of an automatic hit-with the off hand item.

this style deals same damage as greatsword with great weapon fighting style.
 

Two weapon fighting (without the feat) requires that weapons wielded both be light. This means a main hand weapon of 1d6+ modifier and an off hand attack-which consumes your bonus action, of 1d6 at most.

This style adds 4.5 avg damage to your main hand attack- which could be with a d8 weapon, automatically, AND leaves you with an available bonus action.

If you get the damage from an object held in your off hand applied to a successful attack with your main hand then it IS kind of an automatic hit-with the off hand item.

Two-weapon fighting is completely different thing since it provides more chances to hit and thus more chances to trigger an on-hit effect (like sneak attack) or to kill a severly wounded enemy. It is also a bit underpowered for classes other than rogues, but that is another question.
It IS NOT an automatic hit with the off hand item since it adds damage to your main hand attack (if it hits). It could just as easily be reworded to "If you are hilding a torch in your offhand, your main hand weapon deals 1d8 bonus fire damage."
 

JValeur

Explorer
Two-weapon fighting is completely different thing since it provides more chances to hit and thus more chances to trigger an on-hit effect (like sneak attack) or to kill a severly wounded enemy. It is also a bit underpowered for classes other than rogues, but that is another question.
It IS NOT an automatic hit with the off hand item since it adds damage to your main hand attack (if it hits). It could just as easily be reworded to "If you are hilding a torch in your offhand, your main hand weapon deals 1d8 bonus fire damage."

But, don't you realize, that this effectively makes your attack 2d8 + weapon mod? Which is, on average, 2 damage more than the greatsword per hit - which is already the most damaging attack there is. On top of that, you still have your bonus action free, and it has an extra effect on a critical hit. Surely you can see, that this is not balanced.
 

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