Good evening!
I will start DMing to a group of friends and I would like some advice on builds. We have been working of the backgrounds and the campaign, and I will propose the character sheets (or will approve theirs).
I personally enjoy well rounded characters, consistent and "classic". We all have a reasonable D&D experience, but none of us are optimizers and character engineers (no offense, hehehe). We will start at 1st level.
I would love to get ideas for builds, paragon paths, powers, feats, gear. We are not looking for uber-optimized, just funcional and I don't want to accidentally trap my players (like giving to one of them a hammer with low constitution etc.).
Let me talk a little bit about how the party will look like:
- Dragonborn warlord: probably inspiring, but we are not sure yet. He will be someone involved in the talking, with a high probability of becoming an unofficial party leader. The player is very experienced and I am confident he will be happy to fulfill these roles.
- Human rogue: she will be an educated woman, not a street scum. She will most likely be an agent of some kind, similar to a fantasy medieval police force. She will start the campaign with a mission. I am seriously considering her to be artfull dodger.
Side note: usually the rogue's player is a very straightforward person, and tends fo forget special actions (interrupts, reactions etc.), so the build cannot be complicated to play.
- Human paladin: Most certaily a strenght-based paladin (maybe balanced, but probably not). Knowing the player I believe he will be happy with "striker-level" of damage, so I was considering giving him a big weapon.
The player is on the "Stark-mode" (from Winterfell, not from Marvel), he loves Eddard Stark (don't we all?), so I was trying to imagine a young Eddard Stark, and I found photos of Boromir, hehehehe.
- Eladrin Wizard: the player is a very easy-going person, very fun to play with. She just LOVES to teleport around. I am thinking about the huge Int+Dex that she can have, qualifying for the wand/weapliment and dual implement thing, but I admit I am really confused about how to build on this concept (weapliments confuses me, help...). The other detail is, as much as she is a dice-roller and loves to spread damage, I believe she is on a control wizard mood.
- Dwarf Ranger [Crossbow]: Another classic concept, a little difficult to pull in the 4 edition, so suggestions will be welcome. I am seriosly considering using hunter style.
Any inputs will be welcome.
Regards!
I will start DMing to a group of friends and I would like some advice on builds. We have been working of the backgrounds and the campaign, and I will propose the character sheets (or will approve theirs).
I personally enjoy well rounded characters, consistent and "classic". We all have a reasonable D&D experience, but none of us are optimizers and character engineers (no offense, hehehe). We will start at 1st level.
I would love to get ideas for builds, paragon paths, powers, feats, gear. We are not looking for uber-optimized, just funcional and I don't want to accidentally trap my players (like giving to one of them a hammer with low constitution etc.).
Let me talk a little bit about how the party will look like:
- Dragonborn warlord: probably inspiring, but we are not sure yet. He will be someone involved in the talking, with a high probability of becoming an unofficial party leader. The player is very experienced and I am confident he will be happy to fulfill these roles.
- Human rogue: she will be an educated woman, not a street scum. She will most likely be an agent of some kind, similar to a fantasy medieval police force. She will start the campaign with a mission. I am seriously considering her to be artfull dodger.
Side note: usually the rogue's player is a very straightforward person, and tends fo forget special actions (interrupts, reactions etc.), so the build cannot be complicated to play.
- Human paladin: Most certaily a strenght-based paladin (maybe balanced, but probably not). Knowing the player I believe he will be happy with "striker-level" of damage, so I was considering giving him a big weapon.
The player is on the "Stark-mode" (from Winterfell, not from Marvel), he loves Eddard Stark (don't we all?), so I was trying to imagine a young Eddard Stark, and I found photos of Boromir, hehehehe.
- Eladrin Wizard: the player is a very easy-going person, very fun to play with. She just LOVES to teleport around. I am thinking about the huge Int+Dex that she can have, qualifying for the wand/weapliment and dual implement thing, but I admit I am really confused about how to build on this concept (weapliments confuses me, help...). The other detail is, as much as she is a dice-roller and loves to spread damage, I believe she is on a control wizard mood.
- Dwarf Ranger [Crossbow]: Another classic concept, a little difficult to pull in the 4 edition, so suggestions will be welcome. I am seriosly considering using hunter style.
Any inputs will be welcome.
Regards!
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