Like the title says, I recently joined a new group and got what can only be described as a baptism of fire. My character was dropped into negatives in almost every fight and the DM, who realises how high powered his game is compared to most, gave me until the weekend (the next session) to spruce him up. I've tweaked him a little myself and so far come up with:
Shadow Template 2/Scout 3/ Ranger 3/ Fighter 2
Human:
Str: 10
Dex: 20
Con: 14
Wis: 12
Int: 14
Cha: 8
Speed: 55ft (30ft*1.5 from shadow template)+10ftscout
BAB: +7/+2
Ranged Attack:
+14/+9
+1 screaming Longbow
1d8+1d4+2 (+4d6 skirmish)
Feats:
Point Blank Shot
Precise Shot
Darkstalker
Swift Hunter
Manyshot
Improved Skirmish
Special Abilities:
Ranger:
Rapid Shot (Ranger bonus)
FE: Undead +4
Abberations +2
Scout:
Skirmish (+2d6, +1AC) grows to (+4d6, +3AC if I move at least 20 ft)
Uncanny Dodge
Fast Movement +10
Trackless Step
Shadow Template:
Cold Resistance: 13
Darkvision 60ft
Shadow Blend
Evasion
Mirror Image 1/day
He's focused around improved skirmish and swift hunter, using those two feats to become a highly mobile damage dealer and using his shadow blend ability to get into position/out of trouble. For progression I'm thinking of grabbing another level of scout to get Shot on the Run as a bonus feat then perhaps going into Order of the Bow Initiate after using my 9th level feat to grab weapon focus: Longbow. This will let me add ranged precision damage to my skirmish attacks and has the full BAB that I'm after.
However I want to make absolutely sure he's as good as he can be otherwise I'm not going to stand a chance against some of what our DM whips up. So, any suggestions on how I could make this guy better?
Many Thanks
Shadow Template 2/Scout 3/ Ranger 3/ Fighter 2
Human:
Str: 10
Dex: 20
Con: 14
Wis: 12
Int: 14
Cha: 8
Speed: 55ft (30ft*1.5 from shadow template)+10ftscout
BAB: +7/+2
Ranged Attack:
+14/+9
+1 screaming Longbow
1d8+1d4+2 (+4d6 skirmish)
Feats:
Point Blank Shot
Precise Shot
Darkstalker
Swift Hunter
Manyshot
Improved Skirmish
Special Abilities:
Ranger:
Rapid Shot (Ranger bonus)
FE: Undead +4
Abberations +2
Scout:
Skirmish (+2d6, +1AC) grows to (+4d6, +3AC if I move at least 20 ft)
Uncanny Dodge
Fast Movement +10
Trackless Step
Shadow Template:
Cold Resistance: 13
Darkvision 60ft
Shadow Blend
Evasion
Mirror Image 1/day
He's focused around improved skirmish and swift hunter, using those two feats to become a highly mobile damage dealer and using his shadow blend ability to get into position/out of trouble. For progression I'm thinking of grabbing another level of scout to get Shot on the Run as a bonus feat then perhaps going into Order of the Bow Initiate after using my 9th level feat to grab weapon focus: Longbow. This will let me add ranged precision damage to my skirmish attacks and has the full BAB that I'm after.
However I want to make absolutely sure he's as good as he can be otherwise I'm not going to stand a chance against some of what our DM whips up. So, any suggestions on how I could make this guy better?
Many Thanks