korasukage
First Post
Hi all this is my first post here so I was just wondering if you could help out with my prc below. I'm trying to finish it for a campaign I'm beginning and need your help in giving it a few finishing touches. So please read it over and let me know what you think. Also I haven't decided on all the requirements yet either. This is a work in progress so let me know what your suggestions are. Below is what I have so far. Thanks
Basic concept: A wizard/fighter type that through the manipulation of his magic ability(which tranlsates into spending spell slots to obtain certain abilities detailed below) he is able to summon a blade of magical force and also to offset the penalties of wearing amour.
Arcane Blade(AcB)
By using arcane energies, and the characters own life force, the Arcane Blade(also known as a spellblade) is able to manipulate magical energy in order to form a weapon. This is where the prc gets its namesake as this blade is known as a spellblade. He is also able, by manipulating the same energies, to bond with worn armour so that it does not hamper his spellcasting ability.
Hit Die: d6
Requirements:
Weapon Proficiency: Must be proficient in all weapons and light and medium armour.
BAB: +5
Craft(Weaponsmithing): 7
Knowledge(Arcana): 7
Spellcraft: 7
Feats: Weapon Focus(in the characters chosen weapon, see below),
Spellcasting: The ability to cast up to 3rd level arcane spells.
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (arcana) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
The character gains no weapon proficiencies or armour proficiencies from this prc.
......Base
......Attack.Fort..Ref...Will
.............Save..Save..Save.Special Abilities
1st....+0....+2....+0.....+2..Arcane Blade,Armoured Bond(light)
2nd....+1....+3....+0....+3..
3rd....+2....+3....+1.....+3..
4th....+3....+4....+1.....+4..
5th....+3....+4....+1.....+4..Arcane Blade(free action)
6th....+4....+5....+2.....+5..
7th....+5....+5....+2.....+5..Armoured Bond(medium)
8th....+6....+6....+2.....+6..
9th....+6....+6....+3.....+6..
10th...+7....+7....+3.....+7..Eldritch Blade
Arcane blade(Su):This ability allows the pc to create a weapon, at will, composed of magical energy and the arcane blade's own lifeforce. The pc chooses the weapon type at first level and once chosen cannot be changed. It requires a move action to create the blade, though at 5th level it becomes a free action to summon it. The ability to create such a weapon comes at a cost though. Due to the incredible amount of magic that it takes to create the weapon the arcane blade must forever sacrifice a 3rd level spell slot. The weapon once created acts in all respects as a +1 weapon of the type chosen. The weapon is a natural extension of the pc and thus as he gains levels he may imbue the blade with additional powers by expending xp. The chart below lists the abilities that the spellblade can be augmented with, including the xp sacrificed, the minimum level of Arcane Blade required, and the amount of time(in days) spent augmenting the weapon. Note a weapon cannot have a bonus over +5. Though the pc can instead add special abilities(ie keen would be the equivalent of a +2 weapon bonus).
Arcane Blade Abilities
Weapon......XP.........Min SpB..Amount
Bonus.....Sacrificed....Level.....of time
+2............400XP........2........4days
+3............900XP........3........9days
+4..........1,600XP.......4........16days
+5..........2,500XP.......5........24days
+6..........3,600XP.......6........33days
+7..........4,900XP.......7........46days
+8..........6,400XP.......8........61days
+9..........8,100XP.......9........78days
+10.........10,000XP....10.......97days
Spellcasting(Su): The spellblade continues his magical training and receives a +1 CL at each level except level 5.
Armoured Bond(Light Armour/Medium Armour, Su): The arcane blade by manipulating magical energies is able to offset the impact that armour has on spellcasting. By sacrificing a 2nd level spell slot the pc is able to wear light armour with no ASF. At 7th level the pc is able to wear medium armour without any ASF.
Eldritchblade(Su): This is the pinnacle of the arcane blade's mastery in using and summoning his spellblade. He has now mastered the form of the arcane blade itself and because of it the arcane blade damage die is increased by one step(ie d6 becomes d8, d8 becomes d10 etc) Also the blade that is formed now inflicts grievous wounds upon those that are struck with it. Thus the critical multiplier of the weapon is increased by 1. Thus if a weapon, ie a longsword, is normally x2 on a crit it is now x3.
Note: The blade can still be formed in a dead magic zone as it is formed not just using magic energy but also the life force of the arcane blade. When formed in such an area it is less powerful. Its damage die is decreased one step and its crit range is 20.
Basic concept: A wizard/fighter type that through the manipulation of his magic ability(which tranlsates into spending spell slots to obtain certain abilities detailed below) he is able to summon a blade of magical force and also to offset the penalties of wearing amour.
Arcane Blade(AcB)
By using arcane energies, and the characters own life force, the Arcane Blade(also known as a spellblade) is able to manipulate magical energy in order to form a weapon. This is where the prc gets its namesake as this blade is known as a spellblade. He is also able, by manipulating the same energies, to bond with worn armour so that it does not hamper his spellcasting ability.
Hit Die: d6
Requirements:
Weapon Proficiency: Must be proficient in all weapons and light and medium armour.
BAB: +5
Craft(Weaponsmithing): 7
Knowledge(Arcana): 7
Spellcraft: 7
Feats: Weapon Focus(in the characters chosen weapon, see below),
Spellcasting: The ability to cast up to 3rd level arcane spells.
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (arcana) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
The character gains no weapon proficiencies or armour proficiencies from this prc.
......Base
......Attack.Fort..Ref...Will
.............Save..Save..Save.Special Abilities
1st....+0....+2....+0.....+2..Arcane Blade,Armoured Bond(light)
2nd....+1....+3....+0....+3..
3rd....+2....+3....+1.....+3..
4th....+3....+4....+1.....+4..
5th....+3....+4....+1.....+4..Arcane Blade(free action)
6th....+4....+5....+2.....+5..
7th....+5....+5....+2.....+5..Armoured Bond(medium)
8th....+6....+6....+2.....+6..
9th....+6....+6....+3.....+6..
10th...+7....+7....+3.....+7..Eldritch Blade
Arcane blade(Su):This ability allows the pc to create a weapon, at will, composed of magical energy and the arcane blade's own lifeforce. The pc chooses the weapon type at first level and once chosen cannot be changed. It requires a move action to create the blade, though at 5th level it becomes a free action to summon it. The ability to create such a weapon comes at a cost though. Due to the incredible amount of magic that it takes to create the weapon the arcane blade must forever sacrifice a 3rd level spell slot. The weapon once created acts in all respects as a +1 weapon of the type chosen. The weapon is a natural extension of the pc and thus as he gains levels he may imbue the blade with additional powers by expending xp. The chart below lists the abilities that the spellblade can be augmented with, including the xp sacrificed, the minimum level of Arcane Blade required, and the amount of time(in days) spent augmenting the weapon. Note a weapon cannot have a bonus over +5. Though the pc can instead add special abilities(ie keen would be the equivalent of a +2 weapon bonus).
Arcane Blade Abilities
Weapon......XP.........Min SpB..Amount
Bonus.....Sacrificed....Level.....of time
+2............400XP........2........4days
+3............900XP........3........9days
+4..........1,600XP.......4........16days
+5..........2,500XP.......5........24days
+6..........3,600XP.......6........33days
+7..........4,900XP.......7........46days
+8..........6,400XP.......8........61days
+9..........8,100XP.......9........78days
+10.........10,000XP....10.......97days
Spellcasting(Su): The spellblade continues his magical training and receives a +1 CL at each level except level 5.
Armoured Bond(Light Armour/Medium Armour, Su): The arcane blade by manipulating magical energies is able to offset the impact that armour has on spellcasting. By sacrificing a 2nd level spell slot the pc is able to wear light armour with no ASF. At 7th level the pc is able to wear medium armour without any ASF.
Eldritchblade(Su): This is the pinnacle of the arcane blade's mastery in using and summoning his spellblade. He has now mastered the form of the arcane blade itself and because of it the arcane blade damage die is increased by one step(ie d6 becomes d8, d8 becomes d10 etc) Also the blade that is formed now inflicts grievous wounds upon those that are struck with it. Thus the critical multiplier of the weapon is increased by 1. Thus if a weapon, ie a longsword, is normally x2 on a crit it is now x3.
Note: The blade can still be formed in a dead magic zone as it is formed not just using magic energy but also the life force of the arcane blade. When formed in such an area it is less powerful. Its damage die is decreased one step and its crit range is 20.