orcmonk220
First Post
Hi
I've been thinking of adding a few new languages to my campaigns. I was wondering if anybody had any to suggest. So far, here is what I have:
Sign Language: Useful for times when verbal communication is not an option, and for when the Silence spell arrives, it could be a useful was for a party to communicate, if everyone knows it.
Halfling Slang: This can only be learnt by Halflings, or if a halfling teaches it to a character (requires a DC 20 Intelligence check). It is comprised of sentences with seemingly random words thrown into it, but does make sense to anyone who knows the language. When used on a Bluff check against anyone who does not understand it, it grants a +2 bonus to the check.
Bird Calls: A bonus language for Druids and Rangers, which is added to their list of bonus languages, this is a series of whistles and other sounds. Using it grants a +2 bonus to Handle Animal checks when used on birds.
If you can think of any more, I'd love to hear them.
Chris
I've been thinking of adding a few new languages to my campaigns. I was wondering if anybody had any to suggest. So far, here is what I have:
Sign Language: Useful for times when verbal communication is not an option, and for when the Silence spell arrives, it could be a useful was for a party to communicate, if everyone knows it.
Halfling Slang: This can only be learnt by Halflings, or if a halfling teaches it to a character (requires a DC 20 Intelligence check). It is comprised of sentences with seemingly random words thrown into it, but does make sense to anyone who knows the language. When used on a Bluff check against anyone who does not understand it, it grants a +2 bonus to the check.
Bird Calls: A bonus language for Druids and Rangers, which is added to their list of bonus languages, this is a series of whistles and other sounds. Using it grants a +2 bonus to Handle Animal checks when used on birds.
If you can think of any more, I'd love to hear them.
Chris