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New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="Warbringer" data-source="post: 6168722" data-attributes="member: 14391"><p>Mostly GenCon, but nice multiclassing snap shot...</p><p></p><p>A Little Bit on D&D Next</p><p></p><p>After the last playtest packet, we're almost done with the classes, races, and other core elements of the game. <strong>We haven't shown off multiclassing yet, but it will be in the next packet</strong>.</p><p></p><p>For multiclassing, we're adopting a system similar to 3rd Edition's. Some of this will be old news to longtime readers, but I'm going to recap what we've mentioned before and then add in a few elements that are new.</p><p></p><p>In order to multiclass, you simply take a level in a new character class when you gain a level.</p><p></p><p>The math for attack bonuses, saving throws, and so on scales based on your overall character level, so you don't have to worry about accidentally breaking your character.</p><p></p><p>Multiclassing with spellcasting classes is somewhat similar. Your overall levels in classes that cast spells determines how many spells you can cast. Your levels in those individual classes determine which spells you can prepare. For instance, a 3rd-level mage/3rd-level cleric casts spells per day as a 6th-level character, but can choose to prepare spells available to a 3rd-level wizard or to a 3rd-level cleric. Luckily, our scaling spells ensure that you can still get the most bang for your spells.</p><p></p><p>What if you combine a fighter and a mage, or a caster class with one that isn't a caster? If you want to dive deeply into such a combination, we're designing a set of subclasses that cater directly to spellcasting. The eldritch knight is a fighter subclass that augments a fighter/mage combination. The warden subclass gives a ranger/druid the flavor and forms of that character class.</p><p></p><p>Our approach to low-level characters removes the abuses you can achieve by dipping into several classes by spreading out features over the first few levels.</p><p></p><p>For things such as weapon and armor proficiencies, we have multiclassing-specific rules to ensure that you gain some new proficiencies, but not all of them. You can't dip into fighter to gain all weapons and armor.</p><p></p><p><a href="https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130812" target="_blank">https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130812</a></p></blockquote><p></p>
[QUOTE="Warbringer, post: 6168722, member: 14391"] Mostly GenCon, but nice multiclassing snap shot... A Little Bit on D&D Next After the last playtest packet, we're almost done with the classes, races, and other core elements of the game. [B]We haven't shown off multiclassing yet, but it will be in the next packet[/B]. For multiclassing, we're adopting a system similar to 3rd Edition's. Some of this will be old news to longtime readers, but I'm going to recap what we've mentioned before and then add in a few elements that are new. In order to multiclass, you simply take a level in a new character class when you gain a level. The math for attack bonuses, saving throws, and so on scales based on your overall character level, so you don't have to worry about accidentally breaking your character. Multiclassing with spellcasting classes is somewhat similar. Your overall levels in classes that cast spells determines how many spells you can cast. Your levels in those individual classes determine which spells you can prepare. For instance, a 3rd-level mage/3rd-level cleric casts spells per day as a 6th-level character, but can choose to prepare spells available to a 3rd-level wizard or to a 3rd-level cleric. Luckily, our scaling spells ensure that you can still get the most bang for your spells. What if you combine a fighter and a mage, or a caster class with one that isn't a caster? If you want to dive deeply into such a combination, we're designing a set of subclasses that cater directly to spellcasting. The eldritch knight is a fighter subclass that augments a fighter/mage combination. The warden subclass gives a ranger/druid the flavor and forms of that character class. Our approach to low-level characters removes the abuses you can achieve by dipping into several classes by spreading out features over the first few levels. For things such as weapon and armor proficiencies, we have multiclassing-specific rules to ensure that you gain some new proficiencies, but not all of them. You can't dip into fighter to gain all weapons and armor. [URL="https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130812"]https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130812[/URL] [/QUOTE]
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