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New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="Li Shenron" data-source="post: 6168751" data-attributes="member: 1465"><p>Yes, I factored in that half level in the Gandalf example calculatations above <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Anyway this is quite ok IMO, it's not a big difference anyway.</p><p></p><p>OTOH the slots calculation/combination is a potential headache ATM...</p><p></p><p>--------</p><p></p><p>About attack bonuses, it would be so much simpler if all classes just had the <strong>same progression</strong>, in which case a multiclass PC would simply have the attack bonus according to the total level.</p><p></p><p>This idea has been talked about before. Same progression doesn't mean everyone is equally good at fighting, since each class has different proficiencies (you don't get the attack bonus on weapons you're not proficient with) and its own combat abilities/boosts that make overall a lot of difference.</p><p></p><p>As an example, a Mage with same attack bonus as a Fighter is not nearly as good as him in combat. It doesn't really matter if the Mage get the same attack bonus because the Mage is always better off using spells, and the Fighter has so many combat additions that even with the same attack bonus the Mage always pales in comparison when swinging a weapon.</p><p></p><p>Furthermore, bounded accuracy means that even with each class having its own unique attack bonus progression, the different wouldn't be large. So why have a difference at all?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6168751, member: 1465"] Yes, I factored in that half level in the Gandalf example calculatations above :) Anyway this is quite ok IMO, it's not a big difference anyway. OTOH the slots calculation/combination is a potential headache ATM... -------- About attack bonuses, it would be so much simpler if all classes just had the [B]same progression[/B], in which case a multiclass PC would simply have the attack bonus according to the total level. This idea has been talked about before. Same progression doesn't mean everyone is equally good at fighting, since each class has different proficiencies (you don't get the attack bonus on weapons you're not proficient with) and its own combat abilities/boosts that make overall a lot of difference. As an example, a Mage with same attack bonus as a Fighter is not nearly as good as him in combat. It doesn't really matter if the Mage get the same attack bonus because the Mage is always better off using spells, and the Fighter has so many combat additions that even with the same attack bonus the Mage always pales in comparison when swinging a weapon. Furthermore, bounded accuracy means that even with each class having its own unique attack bonus progression, the different wouldn't be large. So why have a difference at all? [/QUOTE]
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