Eyes of Nine
Everything's Fine
Note, invoking the Forge in some RPG circles can elicit hard feelings, especially from folks who were active in the RPG community back in the aughts, so sorry if I trigger anyone...
I've been reading all homework assigned in this thread as much as possible. Thank you for your input again.
I now have an itch to write a game called "Fantasy Heartbreaker".but it's not to my knowledge the name of an actual game unless someone was having some tongue-in-cheek fun.
Same.I now have an itch to write a game called "Fantasy Heartbreaker".
I had actually already come across this and read it, while searching around for "fantasy heartbreaker rpg..." I wasn't getting it at first, now I get it.
Minor quibble, Dungeon World and some of its descendants use levelsneither do PbtA games,
It's pretty rare for RPGs not to have any sort of power increase over time. The closest ones I've seen to avoiding that have been Dresden Files (I'm unsure about FATE in general) and Star Trek Adventures, where most "advancement" is horizontal (lower one stat to increase another, exchange ability X for ability Y) rather than vertical. But even in those games there are some genuine stat increases, even if they're rare.I'm not sure how you can have a true level-less system if you gain power and stuff. The XP amount or HP or +to hit would be the default level. There would still be PCs of low power and PCs of high power that cannot play in the same game without problems. It might be worse than Adventure League (AL) where only each tier shows up to play.