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New Paladin Spell(s)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2790292" data-attributes="member: 3146"><p>Use the immediate action version. The other one costs a standard action at the beginning of combat for an option that the paladin may not want or need to use anyway. The immediate version is better because it doesn't have that opportunity cost.</p><p></p><p></p><p></p><p>Yeah, but how many paladins are running around with any significant dex bonus at all? As a deflection bonus, the paladin is much better off by simply casting protection from evil and being done with the matter. It gives a resistance bonus to saves and (usually) a better deflection bonus to AC, prevents domination, protects from summoned creatures, and lasts ten times as long. If you want the spell to be useful, you'll need to beef it up a bit and make it some kind of bonus that stacks--maybe even an unnamed bonus.</p><p></p><p>In any event the spell needs to have two of three things done to it: it needs to be beefed up, have the drawbacks scaled back, and or be a first level paladin spell. As it stands, its competition at first level is protection from evil and that has it beat hands down. At second level, its competition is shield other which also has it thoroughly beaten (the drawback is heftier, but it provides the same +1 deflection bonus to AC that this will usually provide, a +1 resistance bonus to AC, half damage from all sources of damage, and lasts one hour per level rather than one round per level enabling it to be cast ahead of time and to remain on for the duration of a dungeon crawl or, at higher level, an entire day of travel).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2790292, member: 3146"] Use the immediate action version. The other one costs a standard action at the beginning of combat for an option that the paladin may not want or need to use anyway. The immediate version is better because it doesn't have that opportunity cost. Yeah, but how many paladins are running around with any significant dex bonus at all? As a deflection bonus, the paladin is much better off by simply casting protection from evil and being done with the matter. It gives a resistance bonus to saves and (usually) a better deflection bonus to AC, prevents domination, protects from summoned creatures, and lasts ten times as long. If you want the spell to be useful, you'll need to beef it up a bit and make it some kind of bonus that stacks--maybe even an unnamed bonus. In any event the spell needs to have two of three things done to it: it needs to be beefed up, have the drawbacks scaled back, and or be a first level paladin spell. As it stands, its competition at first level is protection from evil and that has it beat hands down. At second level, its competition is shield other which also has it thoroughly beaten (the drawback is heftier, but it provides the same +1 deflection bonus to AC that this will usually provide, a +1 resistance bonus to AC, half damage from all sources of damage, and lasts one hour per level rather than one round per level enabling it to be cast ahead of time and to remain on for the duration of a dungeon crawl or, at higher level, an entire day of travel). [/QUOTE]
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New Paladin Spell(s)
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