trentonjoe
Explorer
This is our groups 1st shot at making PrC. Please critique.
MAGE HERALD
"These are the terms..."
The Mage Herald is the trusted and dedicated servant
of a powerful arcane spellcaster.
He is skilled in the arts of war and magic as well as
subtler forms of persuasion.
At times the Mage Herald may be found protecting his
master in battle, seeking out rare elements
and components for arcane research or representing his
liege in formal negotiations.
Though his primary objective is to serve his mage the
life of the Mage Herald need not be dull or solitary.
Those wizards given to long hours of study may use
their Heralds as the proxies of their earthy
experience,
discovering and reporting on the wide world. Another
mage may dispatch his Herald to the capital
cities of the realm, thus extending his influence
beyond the wall of his fortress.
HIT DIE: d6
REQUIREMENTS
Base Attack Bonus: +3
Arcane Spell Ability
Spellcraft 3 Ranks
Knowledge(Arcane) 3 Ranks
Knowledge(Heraldry) 3 Ranks
Diplomacy 3 Ranks
Appraisal 3 Ranks
Feats: Any feat from the fighter bonus feat list or wizard metamagic/ item creation feat
SPecial: THe mage herald must have recieved a gift from his master. The master will be able to communicate with the herald telepathically as long as that gift is on the herald's person.
SKILL POINTS: 4 + Int Modifier
THE MAGE HERALD
Class Level Att. Bonus Fort Ref Will Special
1st +0 +0 +0 +2 Spell Failure Reduction(5%), Fell Voice, Communicate with Master
2nd +1 +0 +0 +3 +1 caster level
3rd +2 +1 +1 +3 Superior Negotiator
4th +3 +1 +1 +4 Channel Master's Spell, +1 caster level
5th +3 +1 +1 +4 Spell Failure Reduction(10%),
6th +4 +2 +2 +5 Improved Fell Voice
7th +5 +2 +2 +5 Supreme Negotiator,
8th +6 +2 +2 +6 +1 Spellcaster
9th +6 +3 +3 +6 Fell voice 2/day
10th +7 +3 +3 +7 , Spell Failure Reduction (15%), + 1caster level
Class Features:
Fell Voice (su): At first level, Mage Heralds
gain the ability channel his master's power through
his voice one per day. Enemies within 30 feet must make a
Will save (DC 10 + Mage Herald level + Cha modifier)
or suffer -2 to hit and -2 to saves (SHAKEN) until they leave
the presence of the Herald. At Sixth level creatures
creatures under 6 HD hearing the voice they will stop
everything and flee in terror for 1d6 rounds (PANICKED). At ninth level the mage herald can do this twice per day.
Communicate with MAster (Su): Once per day the herald can attempt to ask the master a question telepathically. the HErald must pass a diplomacy check of 15 to use this ability.
Arcane Spell Failure Reduction (ex): A Mage Herald is
able to ignore the adverse affects of armor when
casting arcane spells.
Superior Negotiator: +2 to Bluff, Gather Information,
Diplomacy and Sense Motive check
Supreme Negotiator: +4 to Bluff, Gather Information,
Diplomacy and Sense Motive check
Channel Master's Spell : THe mage herald gains the ability to commune with his master an ask for a spell to be cast through him once per day. The herald must spend one round in a trance like state to establish a mental link with his/her master. The herald then must make a diplomacy check (15+ spell level) to persuade the master to cast the spell through the herald. The herald can only cast spells that are equal to or less than 1/2 the mage heralds PrC level + his/her Chr modifier. The master can only cast spells that he has prepared that day or are on his spell list if a spontaneous caster. If the herald asks for a spell the caster cannot cast, he must spend another round communicating with his master to see which spells are available.
MAGE HERALD
"These are the terms..."
The Mage Herald is the trusted and dedicated servant
of a powerful arcane spellcaster.
He is skilled in the arts of war and magic as well as
subtler forms of persuasion.
At times the Mage Herald may be found protecting his
master in battle, seeking out rare elements
and components for arcane research or representing his
liege in formal negotiations.
Though his primary objective is to serve his mage the
life of the Mage Herald need not be dull or solitary.
Those wizards given to long hours of study may use
their Heralds as the proxies of their earthy
experience,
discovering and reporting on the wide world. Another
mage may dispatch his Herald to the capital
cities of the realm, thus extending his influence
beyond the wall of his fortress.
HIT DIE: d6
REQUIREMENTS
Base Attack Bonus: +3
Arcane Spell Ability
Spellcraft 3 Ranks
Knowledge(Arcane) 3 Ranks
Knowledge(Heraldry) 3 Ranks
Diplomacy 3 Ranks
Appraisal 3 Ranks
Feats: Any feat from the fighter bonus feat list or wizard metamagic/ item creation feat
SPecial: THe mage herald must have recieved a gift from his master. The master will be able to communicate with the herald telepathically as long as that gift is on the herald's person.
SKILL POINTS: 4 + Int Modifier
THE MAGE HERALD
Class Level Att. Bonus Fort Ref Will Special
1st +0 +0 +0 +2 Spell Failure Reduction(5%), Fell Voice, Communicate with Master
2nd +1 +0 +0 +3 +1 caster level
3rd +2 +1 +1 +3 Superior Negotiator
4th +3 +1 +1 +4 Channel Master's Spell, +1 caster level
5th +3 +1 +1 +4 Spell Failure Reduction(10%),
6th +4 +2 +2 +5 Improved Fell Voice
7th +5 +2 +2 +5 Supreme Negotiator,
8th +6 +2 +2 +6 +1 Spellcaster
9th +6 +3 +3 +6 Fell voice 2/day
10th +7 +3 +3 +7 , Spell Failure Reduction (15%), + 1caster level
Class Features:
Fell Voice (su): At first level, Mage Heralds
gain the ability channel his master's power through
his voice one per day. Enemies within 30 feet must make a
Will save (DC 10 + Mage Herald level + Cha modifier)
or suffer -2 to hit and -2 to saves (SHAKEN) until they leave
the presence of the Herald. At Sixth level creatures
creatures under 6 HD hearing the voice they will stop
everything and flee in terror for 1d6 rounds (PANICKED). At ninth level the mage herald can do this twice per day.
Communicate with MAster (Su): Once per day the herald can attempt to ask the master a question telepathically. the HErald must pass a diplomacy check of 15 to use this ability.
Arcane Spell Failure Reduction (ex): A Mage Herald is
able to ignore the adverse affects of armor when
casting arcane spells.
Superior Negotiator: +2 to Bluff, Gather Information,
Diplomacy and Sense Motive check
Supreme Negotiator: +4 to Bluff, Gather Information,
Diplomacy and Sense Motive check
Channel Master's Spell : THe mage herald gains the ability to commune with his master an ask for a spell to be cast through him once per day. The herald must spend one round in a trance like state to establish a mental link with his/her master. The herald then must make a diplomacy check (15+ spell level) to persuade the master to cast the spell through the herald. The herald can only cast spells that are equal to or less than 1/2 the mage heralds PrC level + his/her Chr modifier. The master can only cast spells that he has prepared that day or are on his spell list if a spontaneous caster. If the herald asks for a spell the caster cannot cast, he must spend another round communicating with his master to see which spells are available.
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