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<blockquote data-quote="ha-gieden" data-source="post: 3374327" data-attributes="member: 50207"><p>I'm afraid that a "small snippet" of the rules wouldn't make a whole lot of sense. I can give more background and story info, but copying it straight from the sourcebook would probably annoy my publisher, and doesn't seem to be what you're looking for anyway.</p><p></p><p>Hmmm....</p><p></p><p>Well, here are some of the things that set this game apart, anyway:</p><p></p><p>*There are no formal "classes". There are, however, political and social factions that have their own restrictions in place. You choose who you are allied with, and whether or not you secretly break their rules.</p><p></p><p>*Magic is personal. Magic is divided by type and power level, not individual spells. You may have a totally different style than anyone else you ever encounter.</p><p></p><p>*Magic can transform you. In this game, using magic carries a heavy price. If you ever lose control, you are bound to a nightmare creature (called Nuameii). Forever after, any loss of control will destroy part of your body and bring the Nuameii more fully into your world. Your character may be normal, except for that one arm that looks suspiciously draconic...</p><p></p><p>*Play can take place in the post-apocalyptic version of your own home town, in the forest, or on the high seas; cities and locals are given as part of the sourcebook, but there is also an entire chapter dedicated to taking any current map and using it as a setting. You'll never run out of new areas to explore.</p><p></p><p>*The included modules and handy reference section make it so that anyone, regardless of experience, can pick this book up and be ready to play within an hour. During one playtesting session, I handed the manuscript for the game to someone who had never before seen it. I then told him to run a game in under an hour for several people, atleast one of whom had no idea what "RPG" stood for. They had a blast. </p><p></p><p>*Characters tend to have a surprising amount of depth. It's built into the concepts, rules, and character sheets. Also, it is possible to go from not using magic, to using it, to being one of "The Tainted", to being completely transformed into a Nuameii - and there is a possibility of continuing to play as the creature you've become.</p><p></p><p></p><p></p><p></p><p>Like I said before, though, this game is really about the concepts and not the rules. It would be really hard to outline all the concepts of this game (or even all the things that set it apart from other games) without giving out far too much info on a not-yet-released title. </p><p></p><p>I just wanted to let people know it's coming...and more than that, I'm just excited enough to want to mention it to anyone who'll talk to me and write it on any legal surface! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ha-gieden, post: 3374327, member: 50207"] I'm afraid that a "small snippet" of the rules wouldn't make a whole lot of sense. I can give more background and story info, but copying it straight from the sourcebook would probably annoy my publisher, and doesn't seem to be what you're looking for anyway. Hmmm.... Well, here are some of the things that set this game apart, anyway: *There are no formal "classes". There are, however, political and social factions that have their own restrictions in place. You choose who you are allied with, and whether or not you secretly break their rules. *Magic is personal. Magic is divided by type and power level, not individual spells. You may have a totally different style than anyone else you ever encounter. *Magic can transform you. In this game, using magic carries a heavy price. If you ever lose control, you are bound to a nightmare creature (called Nuameii). Forever after, any loss of control will destroy part of your body and bring the Nuameii more fully into your world. Your character may be normal, except for that one arm that looks suspiciously draconic... *Play can take place in the post-apocalyptic version of your own home town, in the forest, or on the high seas; cities and locals are given as part of the sourcebook, but there is also an entire chapter dedicated to taking any current map and using it as a setting. You'll never run out of new areas to explore. *The included modules and handy reference section make it so that anyone, regardless of experience, can pick this book up and be ready to play within an hour. During one playtesting session, I handed the manuscript for the game to someone who had never before seen it. I then told him to run a game in under an hour for several people, atleast one of whom had no idea what "RPG" stood for. They had a blast. *Characters tend to have a surprising amount of depth. It's built into the concepts, rules, and character sheets. Also, it is possible to go from not using magic, to using it, to being one of "The Tainted", to being completely transformed into a Nuameii - and there is a possibility of continuing to play as the creature you've become. Like I said before, though, this game is really about the concepts and not the rules. It would be really hard to outline all the concepts of this game (or even all the things that set it apart from other games) without giving out far too much info on a not-yet-released title. I just wanted to let people know it's coming...and more than that, I'm just excited enough to want to mention it to anyone who'll talk to me and write it on any legal surface! :D [/QUOTE]
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