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<blockquote data-quote="Cheiromancer" data-source="post: 108133" data-attributes="member: 141"><p>We can't reference the DMG? That's odd. I would have thought that WotC would want to ensure that people are using their products. A DMG page number does that, a verbatim quote from the SRD doesn't. But if that's the way they want it, I'm fine with it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Can you change your environment if the no-time special condition applies? Or is it like trying to affect something while you are in a Time-Stop and they are in a Temporal Stasis? Can you get fatigued or exhausted? Can you regain spells?</p><p></p><p>What I was thinking of was to grant the immunities of undead and constructs to all animate creatures in a certain plane. As kind of a short-hand for rules interpretations. A "land of the dead" might have this property, or any plane which is eternal, but not static.</p><p></p><p>I agree with your points, especially c and d, but I am not yet quite sure how to apply it to high gravity. The thing I didn't like about the rules as originally presented was that three high gravity increments would immobilize a PC (two if they were a dwarf), but would not significantly hamper their physical ability scores.</p><p></p><p>Maybe your rules but each increment takes off 10% of the base movement rate? (Talk about a minor change! Changing 10' to a 10% <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 108133, member: 141"] We can't reference the DMG? That's odd. I would have thought that WotC would want to ensure that people are using their products. A DMG page number does that, a verbatim quote from the SRD doesn't. But if that's the way they want it, I'm fine with it. :) Can you change your environment if the no-time special condition applies? Or is it like trying to affect something while you are in a Time-Stop and they are in a Temporal Stasis? Can you get fatigued or exhausted? Can you regain spells? What I was thinking of was to grant the immunities of undead and constructs to all animate creatures in a certain plane. As kind of a short-hand for rules interpretations. A "land of the dead" might have this property, or any plane which is eternal, but not static. I agree with your points, especially c and d, but I am not yet quite sure how to apply it to high gravity. The thing I didn't like about the rules as originally presented was that three high gravity increments would immobilize a PC (two if they were a dwarf), but would not significantly hamper their physical ability scores. Maybe your rules but each increment takes off 10% of the base movement rate? (Talk about a minor change! Changing 10' to a 10% :) ) [/QUOTE]
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