Cheiromancer
Adventurer
I would like to propose a few special properties useful for defining planes:
No Air: Winged creatures cannot fly without a medium. Creatures capable of magical flight or levitation can move normally. Creatures who need to breathe will have to hold their breathe in a no-air environment. Speech and hearing is impossible; spells with verbal components cannot be cast, and sonic damage is negated. Odors are undetectable; the Scent ability is useless. Normal fires cannot exist, though magical fire functions normally. There is no wind or weather in a no air environment. Created vapors or clouds dissipate in one round.
No metabolism: All living things are effectively objects here. Creatures do not need to eat, drink or breathe. Nor do creatures age. Diseases neither heal nor worsen; poisons are inert for as long as they remain in a no metabolism plane. Death attacks do not function, and level or ability drains are ineffective. Attacks which require a fortitude saving throw are only effective if they also affect objects.
Warm: The ambient temperature is above 90 degrees Fahrenheit (see DMG 86).
Hot: The ambient temperature is above 110 degrees Fahrenheit (see DMG 86).
Chilly: The ambient temperature is below 40degrees Fahrenheit (see DMG 86).
Cold: The ambient temperature is below 0 degrees Fahrenheit (see DMG 86).
Thin air: Creatures who need to breathe suffer the effects of Lack of Air/High Altitude (DMG 88).
Smoky: Environmental conditions include heavy smoke )DMG 89).
No Air: Winged creatures cannot fly without a medium. Creatures capable of magical flight or levitation can move normally. Creatures who need to breathe will have to hold their breathe in a no-air environment. Speech and hearing is impossible; spells with verbal components cannot be cast, and sonic damage is negated. Odors are undetectable; the Scent ability is useless. Normal fires cannot exist, though magical fire functions normally. There is no wind or weather in a no air environment. Created vapors or clouds dissipate in one round.
No metabolism: All living things are effectively objects here. Creatures do not need to eat, drink or breathe. Nor do creatures age. Diseases neither heal nor worsen; poisons are inert for as long as they remain in a no metabolism plane. Death attacks do not function, and level or ability drains are ineffective. Attacks which require a fortitude saving throw are only effective if they also affect objects.
Warm: The ambient temperature is above 90 degrees Fahrenheit (see DMG 86).
Hot: The ambient temperature is above 110 degrees Fahrenheit (see DMG 86).
Chilly: The ambient temperature is below 40degrees Fahrenheit (see DMG 86).
Cold: The ambient temperature is below 0 degrees Fahrenheit (see DMG 86).
Thin air: Creatures who need to breathe suffer the effects of Lack of Air/High Altitude (DMG 88).
Smoky: Environmental conditions include heavy smoke )DMG 89).