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<blockquote data-quote="ax0n" data-source="post: 156586" data-attributes="member: 1360"><p>You'd be surprised what some people believe, including Ryan Dancey and his slavouring fanboy hordes on the OGF mailing lists believe is WotC copyright. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Actually, I concede that you are right on this point. Unfortunately, despite this we still have to be careful of similarities between our work on the MotP. We also believe that its important to develop something completely different for the aesthetic and fun reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It also leads to another interesting theory of mine and the reason that I designed my plane rules the way I did: <strong>no reachable, and thus playable, plane can be truly said to be unbounded, otherwise it would be unreachable</strong>!</p><p></p><p>Let me explain: quite simply, if a plane is unbounded, how can anyone reach it? Of course, a plane may be physically unbounded, in which case you can't just walk onto it, but require some spell like <em>plane shift</em> or <em>ethereal jaunt</em> to reach it. But, if it requires such a spell to reach it, it must be connected in someway, either through a between (or transitive) plane, or some coexistent, bordering plane like the Ethereal Plane.</p><p></p><p>This leads to the conclusion that the bound and unbounded planar borders in MotP describe only one type of planar border, the simplest and most trivial, a physical border. What we are trying to do is capture multiple types of planar borders, from coexistent, incorporeal, to other stranger variants.</p><p></p><p>This aside, my offer still stands: if you don't like what you see then you are more than welcome to step in and help us improve things. Alternatively, you welcome to take our rules and write your own, completely different variant - its all covered by the OGL! We'd be interested to see what you come up with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ax0n, post: 156586, member: 1360"] You'd be surprised what some people believe, including Ryan Dancey and his slavouring fanboy hordes on the OGF mailing lists believe is WotC copyright. :) Actually, I concede that you are right on this point. Unfortunately, despite this we still have to be careful of similarities between our work on the MotP. We also believe that its important to develop something completely different for the aesthetic and fun reasons. :) It also leads to another interesting theory of mine and the reason that I designed my plane rules the way I did: [B]no reachable, and thus playable, plane can be truly said to be unbounded, otherwise it would be unreachable[/B]! Let me explain: quite simply, if a plane is unbounded, how can anyone reach it? Of course, a plane may be physically unbounded, in which case you can't just walk onto it, but require some spell like [I]plane shift[/I] or [I]ethereal jaunt[/I] to reach it. But, if it requires such a spell to reach it, it must be connected in someway, either through a between (or transitive) plane, or some coexistent, bordering plane like the Ethereal Plane. This leads to the conclusion that the bound and unbounded planar borders in MotP describe only one type of planar border, the simplest and most trivial, a physical border. What we are trying to do is capture multiple types of planar borders, from coexistent, incorporeal, to other stranger variants. This aside, my offer still stands: if you don't like what you see then you are more than welcome to step in and help us improve things. Alternatively, you welcome to take our rules and write your own, completely different variant - its all covered by the OGL! We'd be interested to see what you come up with. :) [/QUOTE]
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