HalfElfSorcerer
First Post
Mind Trap
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 action
Range Close (25 ft + 5 ft/2 levels)
Target: One living creature/2 levels
Duration: One round/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes
You cause living creatures within range to become highly confused by multiple paradoxes, brainteasers, and impossiblities all at once. Creatures affected can take no actions, cannot make Reflex saves and suffer and a -4 penalty to Wisdom for the duration of the spell. After the last round of the spell's duration, the creatures must make another Will save (including the -4 to Wisdom) or suffer 1d4 points of temporary Wisdom damage.
Material Component: A tiny strand of silver thread (negligible value).
---
So whaddaya think? I don't know if I got the balance right, but compared to confusion, this one would be pretty powerful if I extended the range or anything like that. Tell me if you think I should change anything.
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 action
Range Close (25 ft + 5 ft/2 levels)
Target: One living creature/2 levels
Duration: One round/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes
You cause living creatures within range to become highly confused by multiple paradoxes, brainteasers, and impossiblities all at once. Creatures affected can take no actions, cannot make Reflex saves and suffer and a -4 penalty to Wisdom for the duration of the spell. After the last round of the spell's duration, the creatures must make another Will save (including the -4 to Wisdom) or suffer 1d4 points of temporary Wisdom damage.
Material Component: A tiny strand of silver thread (negligible value).
---
So whaddaya think? I don't know if I got the balance right, but compared to confusion, this one would be pretty powerful if I extended the range or anything like that. Tell me if you think I should change anything.