Saeviomagy
Adventurer
But all it means is that you are not "silent and invisible to the enemy". He still can't see you because there is a wall in the way.That is the way that it is written.
But all it means is that you are not "silent and invisible to the enemy". He still can't see you because there is a wall in the way.That is the way that it is written.
Do you agree with my analysis of the Ranger at-will ability Nimble Strike, that it allows you to gain CA every round through stealth? You start behind superior or full cover while stealthed, shift one square and attack with combat advantage from stealth as part of nimble strike, then move back and stealth behind the superior or total cover. Repeat next round.
Paul Strack, I appreciate your input and discouraging movement is definitely not something I want to do. I am constantly telling my players that in 4e, mobility is incredibly important. I am not attempting to solve this issue. However, I think that the "stealth shuffle", as bardolph put it, back and forth at a corner, is a rather superficial amount of "movement" to partake in. I don't think it is a big loss if the need to do it is removed.
I agree that that is silly. I also think that the "count the corner" rule is silly, and I'm going to houserule that even with only one corner exposed, you still have normal cover.I have no problem at all with the "stealth shuffle". It doesn't bother me if a rogue has to step back and step forward to "re-stealth", only allowing them to get CA at range once every two rounds. That is perfectly fine with me, and seems balanced. My personal issue with it is that there seem to be arbitrary positions where superior cover is granted when you would think it shouldn't be (as in my diagram), especially along diagonals. This means that SOME rogues will have to do the shuffle, but others if they get lucky on a weird corner, are twice as effective. I don't mind if they get superior cover every round if they're behind a murder hole, but I'd rather them not get it just because their enemy is diagonal to them rather than along a straight line.
The reason why I like the "stealth shuffle" is that it requires a field of cover or blocked LoS, rather than an isolated square. Because your character could be here, and could be there, it makes sense that your enemies lose track of you when you stealth. If you're stuck in a single square (behind a chair, for example), there's no mystery as to where you are, so it doesn't make sense that you can Stealth to gain CA.Paul Strack, I appreciate your input and discouraging movement is definitely not something I want to do. I am constantly telling my players that in 4e, mobility is incredibly important. I am not attempting to solve this issue. However, I think that the "stealth shuffle", as bardolph put it, back and forth at a corner, is a rather superficial amount of "movement" to partake in. I don't think it is a big loss if the need to do it is removed. Thanks again both of you for your thoughts on my ideas.
Thanks for the quote. I hadn't realized there had been a change of philosophy in the new RPGA. It definitely sounds like a wise move to me. This might even get me interested...Actually, in the 'new RPGA' way of things, games are not nearly as strict as they once were. DMs can alter the modules and make rulings to make the game more fun for everyone.
Fun > Rigid Standardized Rules.
Glad that was finally realized.
I am tempted to suggest you allow a "press against cover" action after a move to get a Stealth check. If you do that, though, you are effectively allowing Stealth behind normal cover with just an extra minor action. You may not want to be that generous.
EDIT: Holey Moley, I didn't consider the 2 squares from Deft Strike. That's a fantastic solution to the Rogues CA problem.
Not quite. It still means no easy CA for the rogue's ranged attack powers. So you only get once-per-turn CA with the equivalent of a basic attack. No more "rogue nuke" of a Sneak Attack plus a Daily power.
I think you can still play a rogue under the new rules, but they are a pretty major nerf to the rogue's offensive powers. I think it makes the rogue pretty clearly inferior to the ranger.