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New to 4ed. : what do i have to know/look out for?
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<blockquote data-quote="MoutonRustique" data-source="post: 6924085" data-attributes="member: 22362"><p>My main suggestion is this:</p><p></p><p><em><strong>Do NOT worry about much of anything until you get a good couple of play experiences with it.</strong></em></p><p></p><p>4e is <em>huge</em> in terms of rules and books and adventures and etc. There is no need to look at how high the mountain is until you even start on the path.</p><p></p><p>Unless the people you play with are genius builders (or they use the Char-Op advice), there are no "game breaking builds" - they simply don't exist (and even then, the disparity won't be that great until you hit the higher levels.) This isn't 3.x: you don't need to be as watchful and mindful of the PCs.</p><p></p><p><em>2nd piece of advice:</em></p><p>4e works very well when combat isn't used in a frivolous manner (especially at first) - the battles are awesome set-pieces of action and drama: they loose a lot of appeal if you're constantly in "meaningless" struggles against <em>those</em> 3 orcs that are just there in the corridor.</p><p></p><p><em>3rd piece of advice:</em></p><p>While the text in the rule books may <em>sound</em> prescriptive, it is <em>not.</em></p><p></p><p><em>4th (and final) piece of advice:</em></p><p>If you want to find out about the very many approaches there are to key elements such as:</p><p> - skill challenges</p><p> - magical items (quantity, power, etc)</p><p> - house rules</p><p> - level / xp progression</p><p> - combat encounter building</p><p> - trap / hazard design and use</p><p> - custom monster creation</p><p> - etc.</p><p></p><p>You should really use this forum to <em>ask directly and get into the discussions</em> (we are few but passionate[!] about this game, and many of the others are downright <em>geniuses!</em>) You'll get more and faster by being part of the discussion. <em>Don't worry, we (well, at least a good few of us) <strong>like</strong> to constantly rehash stuff!</em> - and this is not sarcastic. I am being quite sincere.</p><p></p><p>Other good places are the rpg.net forums or the GitPG 4e forum. (You'll probably find many of the same posters, but a few noteworthy ones are "exclusives" of each.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6924085, member: 22362"] My main suggestion is this: [I][B]Do NOT worry about much of anything until you get a good couple of play experiences with it.[/B][/I] 4e is [I]huge[/I] in terms of rules and books and adventures and etc. There is no need to look at how high the mountain is until you even start on the path. Unless the people you play with are genius builders (or they use the Char-Op advice), there are no "game breaking builds" - they simply don't exist (and even then, the disparity won't be that great until you hit the higher levels.) This isn't 3.x: you don't need to be as watchful and mindful of the PCs. [I]2nd piece of advice:[/I] 4e works very well when combat isn't used in a frivolous manner (especially at first) - the battles are awesome set-pieces of action and drama: they loose a lot of appeal if you're constantly in "meaningless" struggles against [I]those[/I] 3 orcs that are just there in the corridor. [I]3rd piece of advice:[/I] While the text in the rule books may [I]sound[/I] prescriptive, it is [I]not.[/I] [I]4th (and final) piece of advice:[/I] If you want to find out about the very many approaches there are to key elements such as: - skill challenges - magical items (quantity, power, etc) - house rules - level / xp progression - combat encounter building - trap / hazard design and use - custom monster creation - etc. You should really use this forum to [I]ask directly and get into the discussions[/I] (we are few but passionate[!] about this game, and many of the others are downright [I]geniuses![/I]) You'll get more and faster by being part of the discussion. [I]Don't worry, we (well, at least a good few of us) [B]like[/B] to constantly rehash stuff![/I] - and this is not sarcastic. I am being quite sincere. Other good places are the rpg.net forums or the GitPG 4e forum. (You'll probably find many of the same posters, but a few noteworthy ones are "exclusives" of each.) [/QUOTE]
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