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Community
General Tabletop Discussion
D&D Older Editions
New to 4ed. : what do i have to know/look out for?
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<blockquote data-quote="Igwilly" data-source="post: 6924527" data-attributes="member: 6801225"><p>Well, in my honest opinion, 4e’s biggest problem is errata. Tons, tons, tons and tons of errata.</p><p>In theory this would be good, hey, they’re improving the game. In practice, however, things go wild when trying to play the PHB with errata and such. At the middle of the edition’s life, all the previous monsters were thrown in the trash can with the MM3 Update. Really, it feels like the main trio was rendered useless after 2 or 3 years of 4e.</p><p> </p><p>Another thing I would like to tell you: you know when people say about 4e being focused on combat-heavy, dungeons crawling game? It’s just not true. Don’t do a classic dungeon crawl adventure. In my experience, 4e is better adapted to event-based, heroic, scene-by-scene game. So instead of an enormous dungeon, playing combats as the plot unfolds and tension scenes demand is the way to go here. Dungeons must be small, with lots of non-combat encounters. This isn’t either a quality or flaw: it’s a feature, just what it is.</p><p>That also means that many 4e’s adventures were horrible. Because they tried to use the dungeon-crawl theme.</p><p>The DMG2 actually has an optional rule about rewarding XP for role-playing. Honestly I simplify it with the following house-rule: when the game gets involved for cool interaction, out-of-combat activity, when important things happen for quite some time, but no combats occurred, just award the players with XP equal to an even-level encounter. Seriously. Just do it. After I started doing this, game quality went up to eleven.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 6924527, member: 6801225"] Well, in my honest opinion, 4e’s biggest problem is errata. Tons, tons, tons and tons of errata. In theory this would be good, hey, they’re improving the game. In practice, however, things go wild when trying to play the PHB with errata and such. At the middle of the edition’s life, all the previous monsters were thrown in the trash can with the MM3 Update. Really, it feels like the main trio was rendered useless after 2 or 3 years of 4e. Another thing I would like to tell you: you know when people say about 4e being focused on combat-heavy, dungeons crawling game? It’s just not true. Don’t do a classic dungeon crawl adventure. In my experience, 4e is better adapted to event-based, heroic, scene-by-scene game. So instead of an enormous dungeon, playing combats as the plot unfolds and tension scenes demand is the way to go here. Dungeons must be small, with lots of non-combat encounters. This isn’t either a quality or flaw: it’s a feature, just what it is. That also means that many 4e’s adventures were horrible. Because they tried to use the dungeon-crawl theme. The DMG2 actually has an optional rule about rewarding XP for role-playing. Honestly I simplify it with the following house-rule: when the game gets involved for cool interaction, out-of-combat activity, when important things happen for quite some time, but no combats occurred, just award the players with XP equal to an even-level encounter. Seriously. Just do it. After I started doing this, game quality went up to eleven. [/QUOTE]
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New to 4ed. : what do i have to know/look out for?
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