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D&D Older Editions
New to 4ed. : what do i have to know/look out for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6929790" data-attributes="member: 82106"><p>One of the things that goes with this is that I'd say the majority of really obnoxious builds pretty much require some items. DO NOT fall for the argument that items are a player resource and they MUST get every item that they ask for. I'm not saying at all that DMs should thwart every attempt by players to get the items they want, but you don't have to make it EASY, and you don't have to give them ALL of what they want. Remember too, PCs can make a lot of items in 4e. They won't (if you follow the treasure parcel values) have enough resources to make tons of stuff for themselves, but they'll be able to make one interesting item every few levels that they really want. With the newer Enchanting rules you can also make them seek after materials or whatnot to allow creation of all but the most vanilla items if you wish.</p><p></p><p>Giving out items in a way that is more narratively sensible and interesting IMHO puts a bit of a brake on the most egregious hyper-optimizing. Players can still do it, and you can always allow as much of it as you want, but they may end up with a bit more story-driven build than they might otherwise.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6929790, member: 82106"] One of the things that goes with this is that I'd say the majority of really obnoxious builds pretty much require some items. DO NOT fall for the argument that items are a player resource and they MUST get every item that they ask for. I'm not saying at all that DMs should thwart every attempt by players to get the items they want, but you don't have to make it EASY, and you don't have to give them ALL of what they want. Remember too, PCs can make a lot of items in 4e. They won't (if you follow the treasure parcel values) have enough resources to make tons of stuff for themselves, but they'll be able to make one interesting item every few levels that they really want. With the newer Enchanting rules you can also make them seek after materials or whatnot to allow creation of all but the most vanilla items if you wish. Giving out items in a way that is more narratively sensible and interesting IMHO puts a bit of a brake on the most egregious hyper-optimizing. Players can still do it, and you can always allow as much of it as you want, but they may end up with a bit more story-driven build than they might otherwise. [/QUOTE]
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New to 4ed. : what do i have to know/look out for?
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