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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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<blockquote data-quote="Maxperson" data-source="post: 9240637" data-attributes="member: 23751"><p>Why would you assume that someone trying to pick a lock is rushing when there's no reason for them to rush in the game? And if there is a reason to rush in the game, there's no time to step back and stop rushing.</p><p></p><p>So there were two things going on there that aren't assumed to be in play in a general discussion about how ability checks work.</p><p></p><p>First, circumstances that force rushing. Second, a meaningful consequence for failure. The first made the outcome of "Making it in time to reach the bus" in doubt, so a roll was called for. The latter follows the DMG guidelines for calling for a roll. </p><p></p><p>Absent the rush, say if I saw the bus was far enough that I had plenty of time even if I didn't make it the first time I would still be able to catch the bus, there would be no roll. I would just succeed without and get into the bus.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9240637, member: 23751"] Why would you assume that someone trying to pick a lock is rushing when there's no reason for them to rush in the game? And if there is a reason to rush in the game, there's no time to step back and stop rushing. So there were two things going on there that aren't assumed to be in play in a general discussion about how ability checks work. First, circumstances that force rushing. Second, a meaningful consequence for failure. The first made the outcome of "Making it in time to reach the bus" in doubt, so a roll was called for. The latter follows the DMG guidelines for calling for a roll. Absent the rush, say if I saw the bus was far enough that I had plenty of time even if I didn't make it the first time I would still be able to catch the bus, there would be no roll. I would just succeed without and get into the bus. [/QUOTE]
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New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk
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