Engineer
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Role: Striker/Controller
Power Source: Technology, your Rig grants you ability (see Class Features)
Key Abilities: INT, CON
Armor Proficiencies: Cloth, Leather, Hide, Light Shield.
Weapon Proficiencies: Simple Melee, Simple ranged.
Bonus to Defense: +1 Will, +1 Fortitude
Hit Points at 1st Level: 10 + CON
Hit Points per Level Gained: 4
Healing Surges Per Day: 4 + CON
Trained Skills: Diplomacy, Dungeoneering, History, Religion
Build Options: Explosive Bolt, Searing Spear
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Class Features:
Engineer's Rig: The Rig is the Engineer's substitute for a weapon or an implement. It consists of a primary offensive element and multiple secondary elements can be expanded upon. The Rig consumes more weight as it is equipped with ammunition and powers. Rig ammunition can stockpiled off-Rig and stored in a safe place. Rigs can be enchanted in the same manner as staffs, but they are not able to use staff Powers. The base of a Rig is placed on the back.
Primary Offensive Element (choose only 1):
[FONT=Times New Roman, serif]Explosive Bolt Build 14 lbs (total base Rig weight)[/FONT]
Searing Spear Build 10 lbs [FONT=Times New Roman, serif](total base Rig weight)[/FONT]
Secondary Elements are only added to the rig if their corresponding power is used, if the element is removed the powers associated with the element can no longer be used.
Element | Max Ammunition Equipped | Associated Powers | Weight Cost
Grenade Rack [max 10 Grenades] (Grenade Throw, Shielded Grenade Toss) 2 lbs
Explosive Bracer Harness [max 1 Explosive Bracer Pack] (Explosive Bracer) 20 lbs
Rocket Volley Rack [max 1 Rocket Volley] (Rocket Volley) 4 lbs
Rig Ammunition:
Explosive Bolt (20) 2 lbs
Searing Spear (10) 4 lbs
Grenade (1) 1 lbs
Fire Retardant Applicator Pack (1) 1 lbs
Fire Javelin Main (1) 4 lbs
Fire Javelin Burner (10) 4 lbs
Explosive Bracer Pack (1) 2 lbs
Jaw Trap (1) 6 lbs
Cannon Spear (10) 4 lbs
Shield hand free
Engineers are proficient in using light shields. While holding these shields they are able to manipulate objects using the same hand.
Rig hand
Explosive Bolt Build has weapon hand free to hold another item.
Spearing Spear Build uses weapon hand.
(special note: Technology is written in the same vein as "Divine","Martial","Arcane","Primal",etc)
(special note: New ammunition can be loaded into the Rig as a minor action per element loaded, all ammunition can be created while resting for at least 2 hours using an ammunition creation kit 10 lbs)
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Explosive Bolt Engineer Attack 1
At-Will <> Technology Rig Fire
Standard A[FONT=Times New Roman, serif]ction Ranged 10/20 (Hand Crossbow)[/FONT][FONT=Times New Roman, serif]
[/FONT][FONT=Times New Roman, serif]Target:[/FONT][FONT=Times New Roman, serif] One creature[/FONT]
[FONT=Times New Roman, serif]Attack: INT +2 vs AC[/FONT]
[FONT=Times New Roman, serif]Hit: 1d4 Damage and 1d6 + INT Fire Damage [/FONT]
[FONT=Times New Roman, serif]Special: [/FONT][FONT=Times New Roman, serif]Requires Explosive Bolt Build. [/FONT][FONT=Times New Roman, serif]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/FONT] [FONT=Times New Roman, serif]Depletes 1 Rig ammunition of type Explosive Bolts, after 20 depletions must spend [/FONT]a Standard Action to reload prior to using the power again.
Searing Spear Engineer Attack 1
At-Will <> Technology Rig Fire
Standard Action Melee 1
Target: One creature
Attack: INT +2 vs AC
Hit: 1d6 Damage and 1d6 + INT Fire Damage
Special: Requires Searing Spear build. [FONT=Times New Roman, serif]This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/FONT]
Grenade Throw Engineer Attack 1
At-Will <> Technology Rig Fire
Standard Action Area burst 1 Ranged 10
Target: Every creature in burst
Attack: INT vs Reflex
Hit: 1d6 + INT Fire Damage
Special: Depletes 1 Rig ammunition of type Grenade.
Shielded Grenade Toss Engineer Attack 1
At-Will <> Technology Rig Fire
Minor Action Area burst 1 Melee 1
Target: Every other creature in burst
Attack: INT vs Reflex
Hit: 1d6 + INT Fire Damage
Special: Requires Grenade Throw. Requires a shield. Doesn't provoke an opportunity attack. Depletes 1 Rig ammunition of type Grenade. This ability does not provoke an opportunity attack.
Throw Fire Javelin Engineer Attack 1
Encounter <> Technology Rig Fire
Standard Action Ranged 10
Target: One creature
Attack: INT vs Reflex
Hit: 2d8 + INT Fire Damage and ongoing 5 Fire damage (save ends)
Special: Depletes 1 Rig ammunition of type Fire Javelin Burner. If the Fire Javelin is not picked up again, depletes 1 Rig ammunition of type Fire Javelin Main.
Searing Aggression Engineer Attack 1
Encounter <> Technology Rig Fire
Standard Action Melee 1
Effect: Shift up to 3 squares before attacking
Target: One creature
Attack: INT vs AC
Hit: 2d6 Damage and 1d6 + INT Fire Damage
Special: Requires Searing Spear. [FONT=Times New Roman, serif]Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/FONT]
Explosive Bracer Engineer Utility 2
Daily <> Technology
Move Action Personal
Effect: Move vertically 6 squares and horizontally up to movement speed +1 squares. If nothing can prevent falling, fall until fall is broken. Take 1d6 damage for every 2 squares fallen.
Special: Depletes 1 Rig ammunition of type Explosive Bracer Pack.
Fire Retardant Applicator Engineer Utility 2
Daily <> Technology
Standard Action Personal
Effect: User is granted 5 additional Fire resistance. This resistance is depleted after 40 points of Fire damage have been resisted.
Special: This resistance is triggered before other resistances take effect. Depletes 1 Rig ammunition of type Fire Retardant Applicator Pack. Cannot be used in combat.
Jaw Trap Throw Engineer Attack 3
Encounter <> Technology Rig
Standard Action Ranged 5
Target: One creature
Attack: INT vs Reflex
Hit: 1d10 + INT damage and target is slowed (save ends)
Special: If the Jaw Trap is not picked up again, depletes 1 Rig ammunition of type Jaw Trap.
Cannon Spear Engineer Attack 3
Encounter <> Technology Rig Fire
Standard Action Ranged 20
Target: One creature
Attack: INT vs Reflex
Hit: 2d8 + INT Damage and 1d6 Fire Damage
Special: Depletes 1 Rig ammunition of type Cannon Spear.
Rocket Volley Engineer Attack 5
Daily <> Technology Rig Fire
Standard Action Area burst 2 Ranged 20
Target: Every creature in burst
Attack: INT vs Reflex
Hit: 4d6 Fire Damage and ongoing 5 Fire damage (save ends)
Miss: Half Damage. No ongoing damage
Hit or Miss: Inflict Daze until start of next turn
Special: Depletes 1 Rig ammunition of type Rocket Volley.
Air Control Engineer Utility 6
Daily <> Technology
Standard Action Personal
Effect: Deploy wind powered glider. Allow rider of the glider to begin flight in windy conditions. Fly at wind speed.
Special: Requires a glider kit that weighs 30 lbs, glider can be packed back up into kit if it doesn't crash.
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Extra question: Does making Shielded Grenade Toss a minor action make it too powerful even when taking into consideration that the maximum grenades that can be used in an encounter is 10?
Extra question: What is a good striker ability?
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Role: Striker/Controller
Power Source: Technology, your Rig grants you ability (see Class Features)
Key Abilities: INT, CON
Armor Proficiencies: Cloth, Leather, Hide, Light Shield.
Weapon Proficiencies: Simple Melee, Simple ranged.
Bonus to Defense: +1 Will, +1 Fortitude
Hit Points at 1st Level: 10 + CON
Hit Points per Level Gained: 4
Healing Surges Per Day: 4 + CON
Trained Skills: Diplomacy, Dungeoneering, History, Religion
Build Options: Explosive Bolt, Searing Spear
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Class Features:
Engineer's Rig: The Rig is the Engineer's substitute for a weapon or an implement. It consists of a primary offensive element and multiple secondary elements can be expanded upon. The Rig consumes more weight as it is equipped with ammunition and powers. Rig ammunition can stockpiled off-Rig and stored in a safe place. Rigs can be enchanted in the same manner as staffs, but they are not able to use staff Powers. The base of a Rig is placed on the back.
Primary Offensive Element (choose only 1):
[FONT=Times New Roman, serif]Explosive Bolt Build 14 lbs (total base Rig weight)[/FONT]
Searing Spear Build 10 lbs [FONT=Times New Roman, serif](total base Rig weight)[/FONT]
Secondary Elements are only added to the rig if their corresponding power is used, if the element is removed the powers associated with the element can no longer be used.
Element | Max Ammunition Equipped | Associated Powers | Weight Cost
Grenade Rack [max 10 Grenades] (Grenade Throw, Shielded Grenade Toss) 2 lbs
Explosive Bracer Harness [max 1 Explosive Bracer Pack] (Explosive Bracer) 20 lbs
Rocket Volley Rack [max 1 Rocket Volley] (Rocket Volley) 4 lbs
Rig Ammunition:
Explosive Bolt (20) 2 lbs
Searing Spear (10) 4 lbs
Grenade (1) 1 lbs
Fire Retardant Applicator Pack (1) 1 lbs
Fire Javelin Main (1) 4 lbs
Fire Javelin Burner (10) 4 lbs
Explosive Bracer Pack (1) 2 lbs
Jaw Trap (1) 6 lbs
Cannon Spear (10) 4 lbs
Shield hand free
Engineers are proficient in using light shields. While holding these shields they are able to manipulate objects using the same hand.
Rig hand
Explosive Bolt Build has weapon hand free to hold another item.
Spearing Spear Build uses weapon hand.
(special note: Technology is written in the same vein as "Divine","Martial","Arcane","Primal",etc)
(special note: New ammunition can be loaded into the Rig as a minor action per element loaded, all ammunition can be created while resting for at least 2 hours using an ammunition creation kit 10 lbs)
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Explosive Bolt Engineer Attack 1
At-Will <> Technology Rig Fire
Standard A[FONT=Times New Roman, serif]ction Ranged 10/20 (Hand Crossbow)[/FONT][FONT=Times New Roman, serif]
[/FONT][FONT=Times New Roman, serif]Target:[/FONT][FONT=Times New Roman, serif] One creature[/FONT]
[FONT=Times New Roman, serif]Attack: INT +2 vs AC[/FONT]
[FONT=Times New Roman, serif]Hit: 1d4 Damage and 1d6 + INT Fire Damage [/FONT]
[FONT=Times New Roman, serif]Special: [/FONT][FONT=Times New Roman, serif]Requires Explosive Bolt Build. [/FONT][FONT=Times New Roman, serif]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/FONT] [FONT=Times New Roman, serif]Depletes 1 Rig ammunition of type Explosive Bolts, after 20 depletions must spend [/FONT]a Standard Action to reload prior to using the power again.
Searing Spear Engineer Attack 1
At-Will <> Technology Rig Fire
Standard Action Melee 1
Target: One creature
Attack: INT +2 vs AC
Hit: 1d6 Damage and 1d6 + INT Fire Damage
Special: Requires Searing Spear build. [FONT=Times New Roman, serif]This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/FONT]
Grenade Throw Engineer Attack 1
At-Will <> Technology Rig Fire
Standard Action Area burst 1 Ranged 10
Target: Every creature in burst
Attack: INT vs Reflex
Hit: 1d6 + INT Fire Damage
Special: Depletes 1 Rig ammunition of type Grenade.
Shielded Grenade Toss Engineer Attack 1
At-Will <> Technology Rig Fire
Minor Action Area burst 1 Melee 1
Target: Every other creature in burst
Attack: INT vs Reflex
Hit: 1d6 + INT Fire Damage
Special: Requires Grenade Throw. Requires a shield. Doesn't provoke an opportunity attack. Depletes 1 Rig ammunition of type Grenade. This ability does not provoke an opportunity attack.
Throw Fire Javelin Engineer Attack 1
Encounter <> Technology Rig Fire
Standard Action Ranged 10
Target: One creature
Attack: INT vs Reflex
Hit: 2d8 + INT Fire Damage and ongoing 5 Fire damage (save ends)
Special: Depletes 1 Rig ammunition of type Fire Javelin Burner. If the Fire Javelin is not picked up again, depletes 1 Rig ammunition of type Fire Javelin Main.
Searing Aggression Engineer Attack 1
Encounter <> Technology Rig Fire
Standard Action Melee 1
Effect: Shift up to 3 squares before attacking
Target: One creature
Attack: INT vs AC
Hit: 2d6 Damage and 1d6 + INT Fire Damage
Special: Requires Searing Spear. [FONT=Times New Roman, serif]Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/FONT]
Explosive Bracer Engineer Utility 2
Daily <> Technology
Move Action Personal
Effect: Move vertically 6 squares and horizontally up to movement speed +1 squares. If nothing can prevent falling, fall until fall is broken. Take 1d6 damage for every 2 squares fallen.
Special: Depletes 1 Rig ammunition of type Explosive Bracer Pack.
Fire Retardant Applicator Engineer Utility 2
Daily <> Technology
Standard Action Personal
Effect: User is granted 5 additional Fire resistance. This resistance is depleted after 40 points of Fire damage have been resisted.
Special: This resistance is triggered before other resistances take effect. Depletes 1 Rig ammunition of type Fire Retardant Applicator Pack. Cannot be used in combat.
Jaw Trap Throw Engineer Attack 3
Encounter <> Technology Rig
Standard Action Ranged 5
Target: One creature
Attack: INT vs Reflex
Hit: 1d10 + INT damage and target is slowed (save ends)
Special: If the Jaw Trap is not picked up again, depletes 1 Rig ammunition of type Jaw Trap.
Cannon Spear Engineer Attack 3
Encounter <> Technology Rig Fire
Standard Action Ranged 20
Target: One creature
Attack: INT vs Reflex
Hit: 2d8 + INT Damage and 1d6 Fire Damage
Special: Depletes 1 Rig ammunition of type Cannon Spear.
Rocket Volley Engineer Attack 5
Daily <> Technology Rig Fire
Standard Action Area burst 2 Ranged 20
Target: Every creature in burst
Attack: INT vs Reflex
Hit: 4d6 Fire Damage and ongoing 5 Fire damage (save ends)
Miss: Half Damage. No ongoing damage
Hit or Miss: Inflict Daze until start of next turn
Special: Depletes 1 Rig ammunition of type Rocket Volley.
Air Control Engineer Utility 6
Daily <> Technology
Standard Action Personal
Effect: Deploy wind powered glider. Allow rider of the glider to begin flight in windy conditions. Fly at wind speed.
Special: Requires a glider kit that weighs 30 lbs, glider can be packed back up into kit if it doesn't crash.
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Extra question: Does making Shielded Grenade Toss a minor action make it too powerful even when taking into consideration that the maximum grenades that can be used in an encounter is 10?
Extra question: What is a good striker ability?
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