Zaruthustran
The tingling means it’s working!
If you're able to rechoose feats, I recommend dropping Combat Expertise and Dodge in favor of Improved Shield Bash (PHB) and Shield Specialization (PHB II). Eventually, pick up Agile Shield Fighter (PHB II) and Shield Ward (PHB II).
Shield Specialization trumps Dodge because the +1 AC bonus is always active. Shield Ward makes it even better, since that feat lets you apply your entire shield bonus to touch AC and to resisting bull rush, disarm, grapple, overrun, and trip.
Improved Shield Bash (retain shield AC when bashing) and Agile Shield Fighter (TWF, but only with shield, and no 15 Dex pre-req or needing one weapon to be light) are a great synergy with your Exotic Weapon Proficiency--you burned that feat so you could use your bastard sword in one hand, right? Pick up a +1 Bashing heavy spiked steel shield. With all of the above feats, that shield:
1. Gives +4 to AC
2. Gives +4 to touch AC
3. Gives +4 to resist bull rush, disarm, grapple, overrun, and trip
4. Is a +1 weapon that does a base of 2d6+1 damage (magic, piercing)
When you full attack with your sword and shield, you'll be:
Sangur (+1 flaming bastard sword) +5 melee (1d10+3/19-20x2 plus 1d6 fire) and +1 Bashing heavy spiked steel shield +5 melee (2d6+2/20x2).
-z
Shield Specialization trumps Dodge because the +1 AC bonus is always active. Shield Ward makes it even better, since that feat lets you apply your entire shield bonus to touch AC and to resisting bull rush, disarm, grapple, overrun, and trip.
Improved Shield Bash (retain shield AC when bashing) and Agile Shield Fighter (TWF, but only with shield, and no 15 Dex pre-req or needing one weapon to be light) are a great synergy with your Exotic Weapon Proficiency--you burned that feat so you could use your bastard sword in one hand, right? Pick up a +1 Bashing heavy spiked steel shield. With all of the above feats, that shield:
1. Gives +4 to AC
2. Gives +4 to touch AC
3. Gives +4 to resist bull rush, disarm, grapple, overrun, and trip
4. Is a +1 weapon that does a base of 2d6+1 damage (magic, piercing)
When you full attack with your sword and shield, you'll be:
Sangur (+1 flaming bastard sword) +5 melee (1d10+3/19-20x2 plus 1d6 fire) and +1 Bashing heavy spiked steel shield +5 melee (2d6+2/20x2).
-z