Old But New
First Post
I'm taking over DM'ing soon for my group. We're pretty small for the time being, only three players with one DM, and we're only on our first adventure. Another player is DM'ing us through The Slayer's Stone now, and then I'm going to do Khyer's Harvest and Keep of the Shadowfell.
I've never DM'd before, but I think I have a handle on it. I played 1e a long time ago, but have been completely out of the loop for 20+ years.
1. Are there are good adventures for two players?
I think my ten-year-old could get involved in the larger campaign, but I want to ease him in. I'm looking for something easy to run with my wife and son playing that will get him excited and keep his interest, ADD notwithstanding.
2. We have the 3 core books. Do we really need anything more right now?
We have the DMG, the PHB, and the MM. I've looked at the errata published on dndinsider for those 3 books and applied them as I think they matter. (Although I suspect this has made things less fun for our Wizard -- she liked rolling the dice for Magic Missile instead of it being an automatic hit -- so I may undo that. Especially since she has a +1 Staff now.)
(I have philosophical issues with paying a monthly subscription fee, especially as I think it just encourages them to release broken things you need the membership to fix. That's probably a separate flame war I don't want to start.)
My impression is that the later rule books introduce powers that unbalance the game, and I will need to increase the damage of monsters to compensate, but I should do both of those or neither of those. Is that right?
When I expand what I have, in what order should I do it, and what fixes do I need to take at each step?
3. Is there a free version of the Character Builder available?
I heard online that it was free for levels 1-3, but I don't see it anymore. Is that gone?
4. Various rules/RP questions:
a. Can you repeatedly search a room with Perception checks? The DMG talks about doing this after a battle, and just to assume the player rolls a 20 since they will do it eventually, barring time constraints. Would this work in normal circumstances?
b. Are thrown weapons recoverable? A character could get a +1 Javelin, but it seems silly if it goes away after battle. It also seems silly if no one could grab it and run off with it while lying on the ground.
c. What is a party of Good characters supposed to do with a captured enemy after questioning him?
I've never DM'd before, but I think I have a handle on it. I played 1e a long time ago, but have been completely out of the loop for 20+ years.
1. Are there are good adventures for two players?
I think my ten-year-old could get involved in the larger campaign, but I want to ease him in. I'm looking for something easy to run with my wife and son playing that will get him excited and keep his interest, ADD notwithstanding.
2. We have the 3 core books. Do we really need anything more right now?
We have the DMG, the PHB, and the MM. I've looked at the errata published on dndinsider for those 3 books and applied them as I think they matter. (Although I suspect this has made things less fun for our Wizard -- she liked rolling the dice for Magic Missile instead of it being an automatic hit -- so I may undo that. Especially since she has a +1 Staff now.)
(I have philosophical issues with paying a monthly subscription fee, especially as I think it just encourages them to release broken things you need the membership to fix. That's probably a separate flame war I don't want to start.)
My impression is that the later rule books introduce powers that unbalance the game, and I will need to increase the damage of monsters to compensate, but I should do both of those or neither of those. Is that right?
When I expand what I have, in what order should I do it, and what fixes do I need to take at each step?
3. Is there a free version of the Character Builder available?
I heard online that it was free for levels 1-3, but I don't see it anymore. Is that gone?
4. Various rules/RP questions:
a. Can you repeatedly search a room with Perception checks? The DMG talks about doing this after a battle, and just to assume the player rolls a 20 since they will do it eventually, barring time constraints. Would this work in normal circumstances?
b. Are thrown weapons recoverable? A character could get a +1 Javelin, but it seems silly if it goes away after battle. It also seems silly if no one could grab it and run off with it while lying on the ground.
c. What is a party of Good characters supposed to do with a captured enemy after questioning him?