He does a home rules so some things are different then the usual 3.5. So folks don't get feats at the levels they normally do, but he improves the feat or feats they have, to keep things simpler, like everyone starts out with all class skills and they go up by 1 every time you gain a level. And there are some at the stating level that you can put 4 ranks into instead of the default 1. It does keep things simpler, especially for beginners.
For example, I have no familiar so the feat I get is I can choose a first level spell to put onto his body, I assume etching it in, so he can use that to prepare a spell even if he looses his spell book he can still prepare that spell. And at the next level I can pick a 2nd level or 1st to put (I guess etch or something) onto his body.
I was thinking of etching (carving or whatever it is) Mage Armor since I have bought a scroll of that but it's not in the spell book. I thought that one since it has a nice long duration and if something happens to his spell book it may help keep him alive since it boosts his ac, and could help the party too.
As for familiar I"m not sure between the bat and the hawk. I looked over the familiar handbook from the link provided. The bat seems to have blindsense and some stealth and the hawk a very good spot.
As for multiclassing I was thinking, for now, with just remaining a wizard. Later on I may multi class, or I may not.
Str - 8
Dex 14
Con 18
Int 18
Wis - 8
Cha 10
Current feats: Scribe Scroll, Summon Familiar, Arcane Body (looses the warforged armor stuff, but also means he has no arcane spell failure & I think that he can wear robes now too).