MarkB
Legend
I've just purchased N.E.W. and am familiarising myself with it in advance of planning a campaign. I'm still getting to grips with it, and will probably have more questions, but for now, one thing I found myself wondering about is the Aim and Feint exploits.
1. How often do these come up in practice during combat? I haven't actually run any battles yet, but it feels like that extra 1d6 would be a poor trade-off for an action in most circumstances. Unless you're at very severe combat penalties, wouldn't it be more beneficial in most cases to simply attack twice? Are there any exploits whose benefits trigger off having used Aim or Feint?
2. Their presence as universal exploits that everybody chooses one of regardless of character build seems like an odd way to incorporate them. Since most characters will tend towards using the mode of attack they're most proficient with in any case, wouldn't it be simpler to just make Aim and Feint specific combat actions that anyone can do, rather than exploits?
1. How often do these come up in practice during combat? I haven't actually run any battles yet, but it feels like that extra 1d6 would be a poor trade-off for an action in most circumstances. Unless you're at very severe combat penalties, wouldn't it be more beneficial in most cases to simply attack twice? Are there any exploits whose benefits trigger off having used Aim or Feint?
2. Their presence as universal exploits that everybody chooses one of regardless of character build seems like an odd way to incorporate them. Since most characters will tend towards using the mode of attack they're most proficient with in any case, wouldn't it be simpler to just make Aim and Feint specific combat actions that anyone can do, rather than exploits?