Nifft said:Cantrips aren't bad. Light has obvious combat application, and Mage Hand is even better (Conjuration = enemy blocker, allies can pass through just fine). Mage Hand is literally the foundation of the Controller. IMHO, it seems like a good fit.
Yeah, very sad for the foundation of the Controller.Relic said:Just wanted to point out that Mage Hand is no longer the enemy blocker it started out to be. The errata states "unless a power description says otherwise, a conjuration cannot be attacked or physically affected, and a conjuration does not occupy any squares." Errata
I don't understand, could you explain?Destil said:Should there be a way for a warlord to get access to the class build kickers?
Good point, I'd thought of them as exclusive but neglected to actually write them that way.Destil said:And can a multiclass rogue take both feats and get the benefit of both? That doesn't seem fair to a normal rogue.
I mean letting a multi class warlord choose to qualify for the extra bonus from tactical or inspiring presence on some powers. The warlock and rogue seem to have these covered, wondering about the warlord.Nifft said:I don't understand, could you explain?
Huh, I thought that was covered by an earlier revision. Would you mind taking a quick look at what's up there now, and telling me if it's wrong?Destil said:I mean letting a multi class warlord choose to qualify for the extra bonus from tactical or inspiring presence on some powers. The warlock and rogue seem to have these covered, wondering about the warlord.