*Kel reaches angrily into the seemingly-empty space, intent on grabbing and throttling the wicked summoner before another vile beast appears. He manages to connect with his enemy and get his arms almost around, but despite the other man's frail unmuscular physique under Kel's baleful arms, the conjurer manages to twist free from Kel's grasp and continue his magic unmolested.*
*Blunt climbs down slightly and jumps onto the stack of crates, managing to successfully avoid all damage by rolling, though he barely botches a perfect and awe-inspiring acrobatics routine by failing to keep his balance and falling on his back amidst the crates.*
(OOC:
Miss Chance roll 85% (not a miss).
Melee Touch Attack Roll 12 + 1 = 13, Success.
Grapple Roll 5 + 1 = 6 vs 13, Failure!
Blunt makes his Climb and Jump Checks, but not Balance)