Starym Moonblade
This is my take on the Starym Moonblade. I have a character made up but can't post it since it is in a PDF form. If anyone wants the character that goes with the sword (she's a 27th level Ranger), let me know and I'll pass on the appropriate documentation
Basically the sword is more important than the wielder. I used a leveled intelligent item from the Book of Eldritch Might III. Taking a hint from Storminator, I made the sword, the wieldier's cohort for now. Eventually it will be the other way around
Starym Moonblade a.k.a. Bladeshee or Darkmoon
This dark-hued blade has a straight edge and is engraved on each side in filver filigree with identical sets of 9 elvish runes. Written in ancient Espruar, the runes can be translated in order ascending from the hilt, as "amoral, "flee", "treasure seeker", "spirit stealer", "banshee", "hate", "vengeance", "web walker", "sharp". A spiderweb of cracks appears to spread throughout the blade, but they have no effect on the blade's performance or duribility. The steel handguard is smooth and unmarked, and the simple handle is wrapped in the hide of a black dragon. A black moonstone with a bluish sheen, an extremely rare variant of the more common moonstone and engraved with the sigil of the Starym clan (three stars set in an equllateral triangle around an open maw) is set securely in the pommel. Regardless of what material its scabbard is made of, the blade turns this sheath black over time.
+6 Black Steel Ghost Touch, Keen, Unholy, Human Bane Elven Thinblade
Powers:
Spell save DCs are based based on the the sword's Cha modifier (10 + spell level + Cha modifier). Caster level is 24th.
Suppress Judgement: the Starym Moonblade has been corrupted by the magic of Moander to never pass judgement on any elf who draws the blade. Only when the possessor of the blade is dead can a new owner draw the blade and scribe a rune.
Greater Teleport: Usable twice per day, as a caster equal to the level of the wielder of the blade or the minimum level of the spell, whichever is higher.
Seek Treasure: Can detect the presence, number, type and value of gems, coins, and other valuables within 30 feet.
Human Bane: This special variant of bane affects any race that has human blood (half elves, half orcs, etc). +2 enhancement bonus to the weapon and inflicts an additional +2d6 damage.
Sentience: At the point that the Scourge possessed the blade, Darkmoon instilled in itself the power to add an additional power in addition to the powers scribed by a member of the Starym family.
Wail of the Banshee: Darkmoon can be used to release the spirit of Black Lotus, an elf maiden who slew her father to possess the blade, yet died in a crypt in Myth Drannor. Once per day, her spirit comes forth from Darkmoon and casts Wail of the Banshee. Once per week, Black Lotus can form her spirit into a Mythal Ghost and wield Darkmoon. This is a Summon Monster IX spell that grants the sword the ability to summon a Banshee
Unholy: Darkmoon inflicts an addition +2d6 damage against good aligned foes.
Vengeance: Three times per day, Darkmoon may cast Shield Other on an enemy. This variant of the Shield Other spell causes half the damage taken by the wielder to be transfered to the target of the spell. The target may make a Will save to negate the effect. This spell has a range of 30 feet.
Keen: Darkmoon is a keen weapon.
Other Powers:
Detect Magic 5/day
Shield: 2/day
Undetectable Alignment 1/day
Welter 3/day
Wild Stealth 2/day
Extended Camouflage 2/day
Extended Bladesong 3/day
Bladethirst 2/day
Greater Cat's Grace 2/day
Freedom of Movement 2/day
Dispel Law 1/day
Empowered Cure Moderate Wounds 3/day
Greater Dispel Magic 1/day
Greater Teleport 2/day
Mass Hold Person 2/day
Exteneded Greater Invisibility 1/day
Unholy Aura 1/day
Blindsight
Super Telepathy
Int: 20
Wis: 10
Cha: 20
HP: 89
Hard: 27
Fort: +24
Ref: +15
Will: +15
Skills:
Knowledge: Geography +19
Spellcraft +18
Knowledge: History +18
Knowledge: Arcana +19
Spot +14
Listen +13
Bluff +32
Sense Motive +32
Feats:
Influence User
Control User
Enhancement bonuses +7
Magic Items Bonuses +3
Empower Spell
Extend Spell