StreamOfTheSky
Adventurer
Its subscriberonly, that might be why you can't see it (works for me)
I never actually even clicked the link. I just saw the thread title and felt like making a joke.
Its subscriberonly, that might be why you can't see it (works for me)
It's still a clunky weapon. The defensive, reach 1d8 flail is nice. However the Kama end is identical to the PHB1 Sickle. This almost entirely goes against the description of the weapon in article where the chain is used to hinder and the sickle deals the final blow... with a Proficiency 2, 1d6 light blade?
It also forces you to use Master At Arms as your Expertise feat if you aren't a Ki focus class. It's defensive property is good, but there are a bunch of double weapons with that property.
Overall it's not a very good representation of the weapon. I don't think that's the author's fault. It's comparison to the spiked chain is there because I think given the option of the spiked chain, with the multiclass feat, is going to be a better choice 9 out of 10 times. Without the multiclass feat, it's a closer match up, but Spiked Chain is still going to edge out the Kusarigama and that's a shame.
I dont know if jumping during your charge would trigger the CA. at least how I read it the jumping, flying or falling should take place before using the power.
The power says if you have jumped, fallen, of flown this turn (before using the attack power is implied, since it is past tense), you gain CA.
If you charge, you can use the attack power in place of the melee basic attack, and the action's explicit order is (1) move, (2) MBA (or replacement power).
As Athletics specifies, you can make a Jump as part of a move action, or as part of any action that involves moving (like charging).
Thus, I can jump while moving during a charge action (by the Athletics rules), which means I have jumped before I use Ninja-to Rush, thus meeting its requirements.
Hey, Dave Chalker did this one. Always cool to see the blogging community get gigs.