SpydersWebbing
First Post
Alright, I was thinking, and just to see if how it would work I made up the basic stuff for a Ninja class. I haven't gotten very far, but I was wanting some feedback.
Ninja:
Role: Controller. You affect large groups of foes all at once.
HP: 10+Constitution
HP Gained: 4
Surges a Day:6+Con Modifier
Abilities: Charisma, Wisdom, and Dexterity.
Defenses: +1 AC, Reflex, and Will
Armor: Cloth
Weapons: Shuriken, Ninja Sword (detailed below), Short sword, Kutar knife, Nunchaku (detailed below), and crossbows.
Skills: Stealth and Thievery. From the class list below choose four more trained skills.
Arcana, Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise
Ninja sword: Superior Weapon. +3, 1d6 Versatile. Slashing damage
Nunchaku: Superior Weapon. +3 1d6 High Crit. Blunt damage
All shuriken deal damage as if they were one size larger.
All Ninja gain these class features:
Smoke Bomb
Encounter, Ki, Personal
Standard Action Close Burst 5
Effect: All creatures within the area gain concealment except to you, granting combat advantage. This lasts until the beginning of your next turn.
Sudden Strike: Once per round, whenever a foe grants you combat advantage you deal extra damage to him, based on this "table". You may only apply this class feature to one foe in a single attack, regardless of the number of targets.
1-10 1d6
11-20 2d6
21-30 3d6
Uncatchable: You may add your Wisdom or your Charisma modifier as a miscellaneous bonus to your AC in addition to your Dexterity or Intelligence modifier.
You may choose one of two of the following class features:
Menacing Terror: Whenever a target grants you combat advantage you gain a bonus equal to your Charisma Modifier or +2, whichever is higher.
Quick Shadow: Whenever you hit an opponent who grants you combat advantage you may teleport a number of squares equal to your Wisdom Modifier.
At Will Powers:
Whirlinng Blades
Using your training you twist about in a circle, lashing out with your weapons at your foes
At Will, Ki, Weapon
Standard Action Close Burst 1
Targets: Each creature in burst.
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity modifier damage, and the targets shift one square.
Intimidating Strike
You hiss at your opponent. He moves away from you as you jerk at him, regardless of the consequences.
At Will, Ki, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Charisma vs. Will
Hit: The target moves your Charisma Modifier in squares. If he's hit by an attack of oppurtunity he stops his movement.
Mysterious Jaunt
When you hit your opponent, he takes his concentration off of you for a moment. But when he looks back you're already gone.
At Will, Ki, Weapon, Teleportation
Standard Melee Weapon
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1[w]+Wisdom Modifier damage, and you can teleport two squares.
Pinning Strike
You hit your opponent in his leg, giving him trouble when it comes to moving.
At Will
Standard, Ki, Weapon
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity Modifier damage, and the target is slowed.
Encounter Powers
Crippling Strike
Encounter, Ki, Weapon
Standard Action Melee Weapon
Target:One Creature
Attack: Dexterity vs. Reflex
Hit: 1[w]+Dexterity Modifier damage, the target is weakened, and you may shift two squares.
Quick Shadow: You may shift a number of squares equal to your Wisdom Modifier.
Sharp Stakes
You smile with a menacing grin. It's the last thing your opponents see.
Encounter, Ki, Implement (?)
Standard Action Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d8+Wisdom modifier damage, and the target is immobilized.
Effect: The power's area is difficult terrain until the end of your next turn.
Menacing Terror: The power's area is difficult terrain for a number of rounds equal to your Wisdom Modifier.
Tornado of Death
As your foes close in around you you hurl yourself at them, letting the force of your own personality frighten your foes into submission. No one is safe.
Encounter, Ki, Weapon
Standard Close Burst 5
Target: Each foe in burst.
Attack: Charisma vs. AC
Hit: 1[w]+Charisma modifier damage, and the target takes a -2 penalty to all his attack rolls.
Menacing Terror: The target's penalty to his rolls is equal your Charisma Modifier.
Ninja:
Role: Controller. You affect large groups of foes all at once.
HP: 10+Constitution
HP Gained: 4
Surges a Day:6+Con Modifier
Abilities: Charisma, Wisdom, and Dexterity.
Defenses: +1 AC, Reflex, and Will
Armor: Cloth
Weapons: Shuriken, Ninja Sword (detailed below), Short sword, Kutar knife, Nunchaku (detailed below), and crossbows.
Skills: Stealth and Thievery. From the class list below choose four more trained skills.
Arcana, Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, and Streetwise
Ninja sword: Superior Weapon. +3, 1d6 Versatile. Slashing damage
Nunchaku: Superior Weapon. +3 1d6 High Crit. Blunt damage
All shuriken deal damage as if they were one size larger.
All Ninja gain these class features:
Smoke Bomb
Encounter, Ki, Personal
Standard Action Close Burst 5
Effect: All creatures within the area gain concealment except to you, granting combat advantage. This lasts until the beginning of your next turn.
Sudden Strike: Once per round, whenever a foe grants you combat advantage you deal extra damage to him, based on this "table". You may only apply this class feature to one foe in a single attack, regardless of the number of targets.
1-10 1d6
11-20 2d6
21-30 3d6
Uncatchable: You may add your Wisdom or your Charisma modifier as a miscellaneous bonus to your AC in addition to your Dexterity or Intelligence modifier.
You may choose one of two of the following class features:
Menacing Terror: Whenever a target grants you combat advantage you gain a bonus equal to your Charisma Modifier or +2, whichever is higher.
Quick Shadow: Whenever you hit an opponent who grants you combat advantage you may teleport a number of squares equal to your Wisdom Modifier.
At Will Powers:
Whirlinng Blades
Using your training you twist about in a circle, lashing out with your weapons at your foes
At Will, Ki, Weapon
Standard Action Close Burst 1
Targets: Each creature in burst.
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity modifier damage, and the targets shift one square.
Intimidating Strike
You hiss at your opponent. He moves away from you as you jerk at him, regardless of the consequences.
At Will, Ki, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Charisma vs. Will
Hit: The target moves your Charisma Modifier in squares. If he's hit by an attack of oppurtunity he stops his movement.
Mysterious Jaunt
When you hit your opponent, he takes his concentration off of you for a moment. But when he looks back you're already gone.
At Will, Ki, Weapon, Teleportation
Standard Melee Weapon
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1[w]+Wisdom Modifier damage, and you can teleport two squares.
Pinning Strike
You hit your opponent in his leg, giving him trouble when it comes to moving.
At Will
Standard, Ki, Weapon
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity Modifier damage, and the target is slowed.
Encounter Powers
Crippling Strike
Encounter, Ki, Weapon
Standard Action Melee Weapon
Target:One Creature
Attack: Dexterity vs. Reflex
Hit: 1[w]+Dexterity Modifier damage, the target is weakened, and you may shift two squares.
Quick Shadow: You may shift a number of squares equal to your Wisdom Modifier.
Sharp Stakes
You smile with a menacing grin. It's the last thing your opponents see.
Encounter, Ki, Implement (?)
Standard Action Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d8+Wisdom modifier damage, and the target is immobilized.
Effect: The power's area is difficult terrain until the end of your next turn.
Menacing Terror: The power's area is difficult terrain for a number of rounds equal to your Wisdom Modifier.
Tornado of Death
As your foes close in around you you hurl yourself at them, letting the force of your own personality frighten your foes into submission. No one is safe.
Encounter, Ki, Weapon
Standard Close Burst 5
Target: Each foe in burst.
Attack: Charisma vs. AC
Hit: 1[w]+Charisma modifier damage, and the target takes a -2 penalty to all his attack rolls.
Menacing Terror: The target's penalty to his rolls is equal your Charisma Modifier.
Last edited: