Jack99
Adventurer
Khur said:Evil gods are described briefly in the PH and detailed in the DMG. Contrary to limiting player options, it gives the DM the option to go by a default assumption that PCs don't worship evil deities without "over-enforcing" the point. (Most D&D games involve heroic PCs, at least as good as the Han Solo who shot first, not villainous ones.) The DM has all the info needed for evil paladins, whether a player ever creates one or not. If a DM wants PCs to have access to evil gods, it's easy enough to do.
The idea that common folk might see evil gods as unaligned is a story issue for a DM to decide, and one we played on in places such as Mulmaster in FR. The presentation of the gods in the DMG makes it plain what they really are—evil or worse.
Also, can someone who thinks he or she doesn't like the alignment system tell me where the line is between neutral good and chaotic good? Lawful evil and neutral evil? I have a hard time drawing those lines definitively.
Awesome, thanks for clarifying.
Cheers,