ProfessorCirno said:
Chaotic good is classic liberalism, the belief that the only use for laws is to ensure personal freedoms.
A small problem: perhaps the greatest philosopher of classical liberalism is John Stuart Mill, who was a utilitarian. And (at least according to the 1st ed DMG) the utilitarian credo of maximising the good is a precept of Lawful Good, not Chaotic Good.
Tervin said:
Security vs Freedom is an exciting concept, perfect to build civil wars around, for those of us who like to make campaigns that force people to think. 4th Edition will be the first D&D that doesn't help you write those stories. And that, I feel, is a shame.
First, Law vs Chaos is not obviously Security vs Freedom. At least, this is not how AD&D and 3E paint it: security is generally associated with the satisfaction of preferences, which is turn generally associated with Good, not Law. Law tends to be associated with some sort of notion of compliance with a code, either internal (honour) or external (government).
Second, OD&D and Basic/Rules Cyclopaedia D&D used a single alignment spectrum of Law/Neutrality/Chaos. So 4e is actually returning to something more like that.
ProfessorCirno said:
Vhailor literally could not exist in the dumbed down new version of alignments.
<snip>
And if someone gravitates towards an extreme that the new alignment bar - because it's a bar now - doesn't allow?
That makes no sense - the game has always assumed that the entire range of conceivable personalities and motivations is part of the gameworld, and 4e is (as far as I can tell) no different. It's just that no longer is any attempt being made to shoehorn that range of motivations into a total system of alignment descriptions.
So a character who has extreme motivations or personality traits that are not best described as either G (or LG) or E (or CE) is obviously unaligned. This description does not ential that the character in question is uninteresting, or non-extreme, so I don't see that any information has been lost, nor that the character literally cannot exist.
Deep Blue 9000 said:
the problem with 4e's alignment system: it has few choices for alignment and they are bad choices. This forces characters to be shoehorned into descriptions which do not fit them.
But if a character is neither Good (or extremely so) or Evil (or extremely so) then s/he is unaligned. The description fits. No shoehorning is taking place.
ProfessorCirno said:
No, it's more straight-jacketed. That's what happens when you remove choices.
No choices have been removed as far as character personality and motivation are concerned. There's just no attempt to locate all such phenomena within a purportedly total descriptive system. Hence the removal of the straitjacket, by more narrowly defining the task of alignment description (which, by all appearances, is to locate characters on the hero-villain spectrum of heroic fantasy).
ProfessorCirno said:
Then why bother keeping Lawful Good and Chaotic Evil?
Because LG identifies the purist/most honourable (who are distinctive figures in heroic fantasy) while CE identifies the most psychopathic and horrible (who are distinctive figures in heroic fantasy). Your LE tyrant is simply Evil. Your ruthless demon-worshipper is Chaotic Evil.
ProfessorCirno said:
Not one person in this thread has defended the changes, all you've done is say "WELL SO WHAT, THE PREVIOOUS EDITION HAD FLAWS TOO[/b].
CAN you defend or promote 4e without constantly using "Well 3.x sucks!" as a crutch?
Tell me why the new alignment system is better then the old one.
I've given some reasons above. Another - which has been put by other posters as well, contrary to your suggestion that no on is defending the changes - is that it will reduce pointless alignment debates in which people who frequently have little training in moral philosophy or psychology are forced
by a game they are playing in order to have fun to locate every conceivable range of personalities and motivations within a poorly thought out moral and ethical framework.