Psion
Adventurer
I think conceptually, oathbound is a pretty cool world. I really dig all the different races. Most new races (especially those by WotC) seem almost more like different ethnicities than truly nonhuman races. Not so in oathbound.
As may be well known, I don't dig level-like mechanics that don't use levels. I mean prestige races work after a fashion, and are a neat concept, but from a mechanical standpoint they feel clumsy to me.
It seems like they put too much attention into Penance. Penance was the primary focus of the core book. Oathbound's other domains seemed cool in the core book, they put off developing them in favor of adding even more detail to Pennance. (Speaking of which, the channelling mechanic in Plains of Pennance is clearly bent.)
I could run an Oathbound game if the players expressed an interest (or play in the same). I could stand prestige races and actually think that characters made with them would be sort of interesting, but it would change the way I award experience.
As may be well known, I don't dig level-like mechanics that don't use levels. I mean prestige races work after a fashion, and are a neat concept, but from a mechanical standpoint they feel clumsy to me.
It seems like they put too much attention into Penance. Penance was the primary focus of the core book. Oathbound's other domains seemed cool in the core book, they put off developing them in favor of adding even more detail to Pennance. (Speaking of which, the channelling mechanic in Plains of Pennance is clearly bent.)
I could run an Oathbound game if the players expressed an interest (or play in the same). I could stand prestige races and actually think that characters made with them would be sort of interesting, but it would change the way I award experience.