That's also a nice solution that I may have to try out one day.DandD said:As for myself, I'm making it even easier. No XP for monster killing, no XP for acting, no XP for overcoming skill challenges, and no Quest XP. After they managed to achieve their goal (whatever it might have been, doesn't matter if I as the GM handed it to them or the players simply chose to do another thing), they get to level up their character all together.
Well, these are only the combat roles. While some of this may boil over into a character's general behaviour (e.g. a defender being more protective of others) it's not meant to define a character's personality traits. It's probably the other way around: A character's background and personality traits explain a character's class choice.Pickles JG said:There are 4 roles aren't there so if my striker is "striking" or my defender is "defending" then I am role playing & deserve my RP XP. I do not know why role playing has got so mixed up with overacting & attention hogging.
Outside of combat is where most of the roleplaying happens (at least according to the understanding of roleplaying we have in my circle of acquaintances).